Can you make a contra-style game with OpenBOR?



 
@darkhog,

See replies above. It is no problem at all to build a run and gun with OpenBOR. There is in fact quite a bit of native functionality already in place to help you out.

DC
 
Apologies for necro-ing this; but I'm curious what the solution is to allowing for directional shooting aside from assigning directions to different attack buttons?
A consistent issue I've had is the need for button presses to be exactly simultaneous or concurrent, such that attacking while running (as in moving, not the special "run" >> input) doesn't happen, the movement is halted to stop then attack.

if it is not very simple and requires scripting that is fine. (Don't feel the need to go into great detail if so, I just want the rough idea) 😓

Locked 'N" Loaded is indeed extremely impressive, too.
 
Apologies for necro-ing this; but I'm curious what the solution is to allowing for directional shooting aside from assigning directions to different attack buttons?
A consistent issue I've had is the need for button presses to be exactly simultaneous or concurrent, such that attacking while running (as in moving, not the special "run" >> input) doesn't happen, the movement is halted to stop then attack.

if it is not very simple and requires scripting that is fine. (Don't feel the need to go into great detail if so, I just want the rough idea) 😓

Locked 'N" Loaded is indeed extremely impressive, too.

You need a keyscript to incorporate stable run and gun aimed shooting and shooting on the move. Stuff like that is specifically what keyscript events are for.

DC
 
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