NED
Well-known member
Yes! Now it looks clean !
Some character portraits I have don't have borders at all. Don't mind the white parts around Yang 'cause it's just a temporary concept which I will change. I know that needs to be edited.-try to remove them.
-Or make thicker white borders





Looking good. If I may add something, in fighting games the slide back after hit happens after the hit pause (on the target), not together with the hit.Just made this pushback corner stable, I guess.
I had the exact same feeling.Looking good. If I may add something, in fighting games the slide back after hit happens after the hit pause (on the target), not together with the hit.
Sometimes, the slide is a bit too big, both in normal attacks and on the corner push - mainly, the crouched upper.
And one last note: I feel there is a missin friction here, as the characters looks to slide on the same velocity during all the move, where it should gradually the reduced.
OpenBOR doesn't have a native friction, but fighting engines like mugen/ikemen does, where the crouch fritction is even greater than the standing one.
other than that, looks cool
OpenBOR doesn't have a native friction