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  1. DCurrent

    capture video and sound

    Unfortunately, that begs the question "what else"? There are certainly simpler recorders out there, but to my knowledge, you're trading away quality or getting ugly water marks slapped all over your videos. There's still the Windows Game Bar, which works fine for single-app capture, but as...
  2. DCurrent

    How can I adjust the stage sprites to match the resolution?

    Maybe I did.. Derp. Checking.... No, they are still there, and I can't imagine having a reason to remove them. If I ever said that, I misspoke big-time. Here's the logic: First, we start with default of 0. If OpenBOR finds "videomode", it reads the reads the adjacent arguments. If those...
  3. DCurrent

    How can I adjust the stage sprites to match the resolution?

    @O Ilusionista, Video modes are not discontinued. You can write your own in, but the presets are still there. It's color mode that is depreciated - using it throws a warning in the log, but otherwise does nothing at all. DC
  4. DCurrent

    Solved Quick time to release from a grab

    No you don't, not for grab breaking. Special breaks out of any grappling unless scripted otherwise. What @Kratus is telling you, is you need script if you want any delay before the enemy breaks free. By default, the CPU will break grabs with Special almost instantaneously. DC
  5. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    I'm with everyone else. We were starting to worry about you @machok. Glad to hear all is well and congratulations on your baby girl! 🍻 DC
  6. DCurrent

    Solved "Not Responding"/Freezing during level transitions

    Glad you found this @MysticalMist. DC
  7. DCurrent

    Backgrounds and inputing them into game

    Mature can work. Just depends on the concept. @Aerisetta has some mature OG projects with sexually explicit and erotic themes, so it's not unbroken ground. DC
  8. DCurrent

    Mighty Morphin Power Rangers: Rita's Rewind New Beat'em Up!!

    Random thought about Rita's Rewind - and yes, I will cop to it being counterproductive and selfish. Honestly, I’m glad this one flopped. When I first saw the trailers, it felt like a warning sign for the future of fan beat-em-ups. This was not another super-deformed bobblehead clone - it looked...
  9. DCurrent

    In Progress Masters of the Universe: Eternian Fighters (MUGEN)

    I don't know enough about MUGEN to say. Perhaps a state conflict? @O Ilusionista, would you have any ideas? DC
  10. DCurrent

    OpenBOR 4.0

    There are no trojans or malware in OpenBOR. Depending on the version, it is either compiled on my own air gaped crash and burn box, or by GitHUB - which hilariously is owned by Microsoft. In any case, you can look plainly at the engine source and see what's inside. The false positive is due to...
  11. DCurrent

    Rushing Beat X Return of the Brawl Brothers

    And now we're splitting hairs. I'm out before this devolves into a round robin derailing. You asked, you got your answer. Life goes on. DC
  12. DCurrent

    Rushing Beat X Return of the Brawl Brothers

    What I'm saying is that "2.5D" is not a technical category at all. At best, it's a loose colloquial label. Yes, it originally caught on as shorthand for games with a flat playspace and volumetric assets, though I am not trying to rewrite common usage here. My point is simply that if you want to...
  13. DCurrent

    Rushing Beat X Return of the Brawl Brothers

    It's a joke about the phrase itself, which has no real technical basis and gets thrown around as a catch-all for anything with polygonal assets, a flat playfield, and a mostly fixed camera. Problem is that people keep conflating assets, projection, and world structure. Games like Streets of...
  14. DCurrent

    Problem on android openbor

    @msmalik681, can you field this one? DC
  15. DCurrent

    hitflash

    You don't want to do that. Experience speaking here. That sounds like a good idea at first, but it's a mess waiting to happen. Fine for really unique edge cases - stay away otherwise. Spawning different flash models for different hits is exactly what you're supposed to do. Tip: Forget hitfix...
  16. DCurrent

    Is it possible to edit without restarting OpenBOR?

    Yes, but it's rather complex and requires you know your way around scripting. By default, once a model is loaded into memory, it stays there until shutdown and it is not loaded again. Why would it be? That's a waste of time in all but the most odd of edge cases. OpenBOR is not a building tool -...
  17. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    Clearly "Not Edi. E." learned to fight from the Radio City Rockettes. DC
  18. DCurrent

    On the ground (hit fallen enemies)

    @tightninja, Please do not dump code directly into posts. It's nearly impossible to read and diagnose. We have code tags for this. See here: https://www.chronocrash.com/forum/help/code_samples/ DC
  19. DCurrent

    Complete LOTDD - Now: Ultimate Double Dragon

    *sigh* I hate to be unwelcoming to a new member, but come on man. Maybe if you didn't roll up with opprobrious language out of the gate, you'd get a little farther. Any cursory search would turn up everything you need, including step by step videos and literal spreadsheets of the moves. If...
  20. DCurrent

    Solved How is OTG implemented in Open BOR 4.0 (build 7555)

    It works like it always did, and like attacks always do. Meaning you must have an attack box hitting a body box. All OTG does is override the default behavior - which is normally to ignore attack hits when knocked down. Knocked down state means the falling flag is on and the entity's current...
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