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  1. vision

    Does OpenBor supports cutscene?

    My hatchet ninjaz mod has a cut scene before and after every level. Fully animated .gif files. And my Srtider X mod uses single framed gif files. You can get a good look at how it's done there.
  2. vision

    "RotationSprite" Scale small sprites and rotate sprites without color loss

    we talk about making smaller sprites larger but what about larger sprites smaller. Guilty Gear size to Street fighter 3 size. how much detail is lost, and does it still look clean in reverse :o
  3. vision

    destructible walls

    lil help guys. im working on a stage with wall that has to be destroyed to progress. the problem is, i cant get the wall adjusted properly. this is as close as i can get to the wall. this is without the wall. this is the wall.   this is the model text. name blockgate type obstacle...
  4. vision

    "RotationSprite" Scale small sprites and rotate sprites without color loss

    you can make smaller sprites larger and clean but they still lack the detail of sprites like street fighter 3
  5. vision

    "RotationSprite" Scale small sprites and rotate sprites without color loss

    Ive been using this for a while now and it's the best solution to resizing. the only problem is, it has no instructions so its all experimental.
  6. vision

    stage length limit

    any one knows the stage length limit. I have a stage that's around 8000 or so pix ( yes very long,  one panel). but when I move to half the stage it automatically loops. I thought of cutting the stage into panels of 100 or 1000 pix, but would that help. my current solution is to cut the stage at...
  7. vision

    Canceled The Lab of Mr.Din

    this sounds great. another Final Fight project. Cant wait to see your story unfold.
  8. vision

    Canceled Teenage Mutant Ninja Turtles: Shell Shocked

    Scripting makes all the difference. I need to take some C++ classes. But in the end, if not for simple hobby reasons, whats the point of all this homebrew game modding. If not an original project can this lead to anything but just being a fan game. Then again "Show Me The Money". wasn't the XBLA...
  9. vision

    weapons with limitations

    Easy one guys, Creating a character that has two modes like dragon ball z. Sayian and super sayian. Very possible using the weapon ability. but what I,m asking is, is their a way to put a restriction on this, to make it so you can only use the weapon if your life energy is 50% or greater. If...
  10. vision

    split screen/clone chat on lavalit

    this reminds me of Toejam & Earl. two players on the same level at the same time going on their own path split screen style. this is very interesting ;D
  11. vision

    basemap (ground altitude map) test

    let me get this strait. So this is to create an angled platform that can be used like stairs to get to higher platforms. if this is so,  you answered a question of mine before i got to ask it.
  12. vision

    Complete Golden Axe Myth

    well i guess the PSP is out. it plays very choppy on the thing oh well I got a wii
  13. vision

    Alt walk and idle animation

    I was going threw the manual and came across alt walk and idle animation for players. So what I want to know is       "how to set the range for when the alt animation is displayed based on how close the enemy is to the player". I think it's defaulted at 100 pix. but that's way too close. and...
  14. vision

    Canceled Super Street fighter 1

    that program is SWEET ;D Ive been using it on my new mod as well. No blurry mess.
  15. vision

    Manual grab instead of automatic

    Can some one script me a way to move the grab feature to an attack button so the only way to grab someone or something is to get within range and press the grab button as if all entities were like items. instead of automatically grabbing someone when the player gets within range
  16. vision

    Trimming Sprites Discussion

    very useful  ;D, now if only it don't crop every frame . i don't like using tons of different offsets for a single action. but i can work around it. thanks for the tool *Edit By DC:* Topic split, added quote link referring to original.
  17. vision

    Multiple Jumpattacks

    can "NOAIRCANCEL" be set to individual chars and attacks instead of all. Some certain chars attacks need the no cancel effect to be used properly while as the same char can also benefit from the cancel function for other moves. just a thought
  18. vision

    Complete GI JOE

    changing the pallet is cool but not really necessary Chars like snake eyes and storm shadow aren't  the same with a pallet swap they need all new sprite work like the scrollboss storm shadow edit verses the strider edit. these two chars had quite a few different looks threw the years but the...
  19. vision

    Complete Eternal Champions - The thin Strings of Fate

    you did set the bar very high for yourself, but If you ever decide to create the others it shouldn't take as long. You have a general direction, and the first game is the template for any others. Not sequels, but other stories. Same layout just different chars once the story is written the rest...
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