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  1. DJGameFreakTheIguana

    In Progress Mischief Makers: Full Rebel Heroes

    Been working on this for most of the past year now, I'm ready to actually announce it I got the idea to start this not from my own love for the original Mischief Makers, but a blogger who mentioned once that he missed it. I got the idea in my head, and I got to work, slowly at first. I did...
  2. DJGameFreakTheIguana

    Classic gaming and what it could've been

    This is gonna be kinda hard for me to put all into words or make a starting topic on, I'll mostly be spinning my wheel here but I thought it was an interesting subject to look back on video games after I talked to someone about this. The guy was looking for new games to play, so they decided to...
  3. DJGameFreakTheIguana

    Best way to use PNG or PCX images for backgrounds?

    Pretty much this. Using ripped 3D images for backgrounds and panels for a mod, fitting the sprites I'm using, but GIF images, as expected, don't work, as the color loss is too noticeable. Here's one of the backgrounds, the png, and the gif. It's ripped from Sonic Adventure 2, which really used...
  4. DJGameFreakTheIguana

    Finding the perfect game

    I had this on my mind for a while so I'm gonna ask a question here. Have you ever been browsing any game stores, online or physical, looking for a certain game but nothing really grabs you? There's a lot of times I've looked around Steam, looking at a lot of games and in my mind going, I really...
  5. DJGameFreakTheIguana

    Cancel Wait

    Basically wanting to know of a wait to cancel or stop "wait" in levels on command, preferably during an entities animation. x)
  6. DJGameFreakTheIguana

    Solved Palette change cycle

    Didn't know the best way to word this, but I'd like to be able to have Mecha Sonic cycles through palettes like this at all times. I don't know if there's a better method for this if it's been done before, but an idea I had was to have Mecha spawn a bound entity, or panel, to keep up with him...
  7. DJGameFreakTheIguana

    Solved Script to flip shots on demand

    Just want to know if there's a way to flip scripted shots so I wont have to copy it just to give it a flip header. delay 5 offset 74 66 sound Data/CHARS/Vector/hurah.wav drawmethod scalex 1.3 drawmethod scaley 1.1 blast 59 32 38 40 30 0 0 0 20 dropv 4.0 5.0         @cmd    dasher 6 0 0 0...
  8. DJGameFreakTheIguana

    Any better image software for general frame and pal use?

    I think this topic fits here lol. It's been on my mind for a while that I may be using outdated software for general use with OpenBOR. I'm still using PaintXP for setting up frames and stages, which is already outdated but the new version of Paint screws up GIF files. I use Irfanview for editing...
  9. DJGameFreakTheIguana

    In Progress Contra Action(Tech Demo 2)

    Not much can be said about this other then being a tech demo of an experiment I started about 2 years ago after having ideas about Sonic while watch videos on boss battles from Contra Hard Corps and Megaman 0. It started with me taking Bloodbane's Contra Locked and Loaded and using Sonic from...
  10. DJGameFreakTheIguana

    Different Freespecial when low on MP

    As the title implies, I'd like help with making chars do a different freespecial move when you don't have enough MP to do the usual move you have set. For example, "com a2 Freespecial4" would go into Freespecial8. I plan for the move to be the same, just with lower power.
  11. DJGameFreakTheIguana

    Have enemy target for dash attack

    Need help getting an enemy to target players and do a dash attack in the direction they're in, along with Z placement. Think of Big Ben's fire breathing or Glasia's knife charge attacks from the Streets of Rage games. I bought got this right using the target and leap @cmd's but even with nopain...
  12. DJGameFreakTheIguana

    Getting A.I. to attack behind them

    First I need to point out that these guys have Facing 1 in their headers. I have negative Range settings for when players are behind them, they will detect and attack them, and this works for another enemy I have, but not these guys for some reason, they just freeze or attack in front of them...
  13. DJGameFreakTheIguana

    BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC Animated Movie)

    It's been said to happen for a while, but now we've got a trailer. X)
  14. DJGameFreakTheIguana

    Have one entity spawn another at exact coords

    Basically what it says there in the title, I need a way to have one entity spawn another but at specifies coords, regardless of it's own position. I plan to make enemies do this via death animation. X)
  15. DJGameFreakTheIguana

    In Progress Sonic Super Jam - Sonic ZX

    "Oh no, DJGF is making another Sonic Mod!"  :o Blame Sega for not making a new Sonic game with a lasting impression, I don't want to keep playing remakes of the classics over and over again.  :'( Sorry, anyway, I was having a conversation with some guys about an alternative to Sonic's...
  16. DJGameFreakTheIguana

    Can't play music file

    Straight from the Log file. I've been using .Ogg files as of late, don't know if that's the cause of this error, but even then it's playing the rest of the music, but once I load the stage where this specific track I have for it, the track doesn't play. I tried setting it to 16-bit and mono but...
  17. DJGameFreakTheIguana

    Playing Non-localized/Translated Japanese games

    EDIT: Due to the difference in nationalities here, I'm now specifying Japanese games. I've played a few of these for a while and wanted to know if anyone else does or have an interest in non-localized games or any that have been translated through hacking. Last year I tried a Yakuza spin-off...
  18. DJGameFreakTheIguana

    @cmd spawn with Alias

    Started getting the fighters for Beast mode to spawn their beast through their own spawn anims and I wanted to know if their's a way to spawn entities with their alias, for varies reasons. Thanks. EDIT: I just thought about this, is there also a way to change entity health while spawning it...
  19. DJGameFreakTheIguana

    Need boss to spawn wall or blockade

    Thanks to some help I got from Bloodbane a few months back I constructed a different kind of boss for Sonic Revolution. One thing I need though is for the boss to spawn something that stops plays from passing through it. If you check the screenshot, it blocks both sides of stage. Thank you. x)...
  20. DJGameFreakTheIguana

    Attacking attached entities to hurt boss

    Had some ideas about using bosses that has attached(Spawned) entities to it that will deal damage to the boss they're attached to by either taking damage or being killed. I even plan on doing this for a boss that would seem to need multiple hit boxes through the use of invisible entities. So...
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