Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
kimono said:
Are Tigra and Hellcat the same character with smartpalette? Great job here, you've got a good bestial heroin to play with :).
kimono yes, Jhfer made a great work on her
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O Ilusionista said:
From what I remember - and I think Kratus agrees with me, 6330 was the last stable release. There were some issues with hitsparks, for example.

msmalik681
Yes, in fact I had a few issues. When I started to compile the Android apk installer, first I tried the build 6391 (Windows version remained in 6330). After some SOR2X releases using it, some players reported a few issues that don't exist in Windows and Android standalone versions 6315 and 6330. The reported issues are:

- character randomly freezes after holding attack button a little, maybe related to charge attack
- low fps in some levels
- characters had the bbox randomly disabled while is in the air, I had some trouble with Jets and falling obstacles, like the barrel in stage 3 (SOR3 route)

First I thought that Android apk installer was only possible for 6391, but once you said that is possible for older versions, I stopped all my tests in 6391 and got back to 6330. Even if this issues can be solved by changing the game, I decided to stay in 6330 because I'm using it for a long time and everything is fully tested.

I can try again and make more detailed tests in 6391 if you want. I need only to finish the next SOR2X 2.2 release and then I will have more time
 
Another killer gameplay made by Psykai, now with Iron Man in Mark I mode - this mode has a specific Avenger Power, which has less frontal range, but more lateral range.
In the right hands, it's a combo machine.


 
16-bit Fighter said:
Nice result! I don't know a lot this armor but does it often use fire in comics?

That armor was his first one - you can see him using it on the first Iron Man movie.
Instead of blasters, he uses flamethrowers.
 
Yeah, he used them :)

I've worked with Jhfer to make Red Hulk more unique, with his Agents of Smash costume. Plus, he now has the gun always with him and even attacks with it :)

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He has a little advantage over Hulk now, thanks to his reach in some moves.
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New palettes for Red Hulk on Avengers United Battle Force. Agents of Smash, Military, Custom, Fantastic 4 wanna be, Hulk, Classic Red Hulk.
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Blade Master thanks! By the way, I've posted a new video about him.

Psykai playing with Red Hulk updated version.
Now he has a shirt, like in Agents of Smash cartoon and has the gun all the time, which he uses in some attacks.
His Hyper Move now has a shorter range, but with a wider area of attack


Also showing some updates in Hydra levels 4 (Black Mamba) and 5 (Militant).
 
Hi. there are two problems playing with two players. Every time one stage ends, the second player resets lives and scores, and sometimes the first player does too. And when the second player executes a power that requires handling a third entity (like the black widow's crosshairs) this entity is handled by the first player instead of the second.
 
Here's my playthrough with Captain America of me just throwing people around man ROFL:

https://www.youtube.com/watch?v=lLt-yUDS96Y

The only thing I noticed is that Capt. can't really hit the sniffer dogs with his basic combo on the last stage, he either has to run or jump attack them, other than that awesome job as always man, looking forward to the next updates! ;)

Thanks again for all your hard work bro, greatly appreciated!!!!
 
Blade Master said:
I think it's great. Now it really looks cooler than it was. I also like a lot of iron man updates. Cheers

Thanks buddy!

Toranks said:
Hi. there are two problems playing with two players. Every time one stage ends, the second player resets lives and scores, and sometimes the first player does too. And when the second player executes a power that requires handling a third entity (like the black widow's crosshairs) this entity is handled by the first player instead of the second.

I am aware of those bugs. The first one was an OpenBOR bug, and it was fixed later if I am not wrong. The version I used to make the last demo is kinda old (4432).
About the second one, its my mistake.  But I am working on it :)

dafamily thanks for your constant support.
Not all characters can hit those robot dogs while standing, and that is okay (because they are small). The best option is to use a run attack for sure.
 
There were some sudden changes in plans, with good and bad points, so I want to share with you:

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- Robot Master Mayhem: The project has been postponed. Initially, it would be released on December 31 with a new playable character - Dark Man. But now it will be released in late January with yet another confirmed playable character: Magma Man. And, if possible, two other playable characters :)

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- Avengers United Battle Force: Unfortunately, it will not be possible to update Avengers now in December, due to personal problems. It should be in February, but I will still confirm the date.

I know there are a lot of people waiting for this update, but it's not like me to do things in half, in a hurry and without concern for quality. I know there are authors who prefer to launch a lot of things and win in quantity, but I prefer to be concerned with the quality of my projects, and do something that is fun to play and that people keep playing for months - it's feedback that I get constantly , from people who continue to play the game today.

I prefer that than making a forgettable game, which you download, play a few times and then delete.

- Good news: so that the year doesn't end with nothing, I decided to release A VERY SPECIAL PROJECT OF MINE. So I'm working really hard to finish it by 12/31.

Thank you very much to everyone who followed me here!

- O Ilusionista
 
Hate to hear you are having issues sir O Ilusionista, but looking forward to any updates. I might have to grab myself a Mugen .exe and try out the Mega Man game.

Hope it gets better for you soon!

DC
 
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