Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
O Ilusionista said:

I'm not forgetting grabforce - that's actually what I mean (that using it is cheap and too realistic). Making roughly human sized opponents (even Hulks) fully immune to grabs isn't much fun. Why can't she latch on and scratch him up? Logical answer is obvious - because he's too effin' strong and would toss her to the moon, but if you want to go that route, no mook enemy in the game should be able to hurt him at all. Since this is a video game, let her do it. Doesn't have to be a smart idea - he can still special out and mess up her world.

One thing I like to do is simply give bigger dudes high gravity and high defense against landing/bludgeoning damage. This does several duties.

[list type=decimal]
[*]It allows you to still have some fun throwing them, but makes doing so not such a great tactic. A distance throw for instance won't send them far at all. If they have a riseattack, it's ever better. They get right up from the throw while you're still recovering from it - heh heh heh. In comic terms, think of say, Colossus vs. Hulk. Colossus is plenty strong enough to pick the Hulk up throw him to the deck - but it's not going to faze Hulk in the least, and Colossus probably won't enjoy what happens next.
[*]It ruins juggle combos. All the grab resistance in the world won't help when players (or enemies) can ping pong Hulk back and forth until his HP runs out. Thematically, it also makes sense. This is a game, so Captain America needs to be able to knock Hulk down with a swing of his shield - but that doesn't mean said knockdown should send him flying like it does a common mook.
[*]Finally, it just makes logical sense for the damage perspective (and makes slams ineffective against them even though the move "work"). Hulk is probably a bad example since nothing at all really hurts him, so let's just think of a huge human. Trying to take down a Rikishi by socking him in the breadbasket? Probably not the best idea when there's about 50lbs of lipids and abs between his xiphoid process and your fist. But the biggest guy in the world can be run throw with a knife just fine. In video game terms, bludgeoning defense just works well for that.
[/list]

These are only suggestions - everyone has their own interpretation of mechanics.

DC
 
O Ilusionista said:
Thanks, I will take it into consideration.

Why can't she latch on and scratch him up?
Because Hulk's skins is very resistent. Even Wolverine has problems to scratch it.

Yeah I know this, that's not what I mean - see rest of post.
 
yes, I have read it. I plan to give Hulk more gravity to make him look heavier (besides the gravity affects everything at the same way).

I understand what you mean about Captain (besides Cap can't knock Hulk, but Thor does), maybe my fault was to not be clear when I say that she have a lot of grabattacks or throw. Indeed, she throws the enemy not too far and, once I script it, it will become a even shorter throw.
 
Hey Ilu, when i got knocked by an enemy, the forklift knocked that enemy too, then the "BAM!" effect got stuck when the enemy knocked me
glitch_to_the_max_by_gunslina-d73n5xw.png
 
Have you knocked the enemy with the missile? Its a known bug engine, I already warned the coders about it.

More about Black Cat:

Scratching move done. You can do a followup only if the move connects
tfLMtiY.png

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Smartpal done
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I am aware of that. Probabily, one of the enemies were put into BURN anim one time and since it uses spawnbind (which is bugged), this can happens.
I can fix it on my side (but it will require or a big workaround which tooks a bit of the freedom of the coder or I need to include all the flame colors in every enemy palette) but its just tedious to fix.
 
I don't know much about him, but if we found a good base...why not?
Some more about Jean
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Razzle (the same actress which voiced Brand) voiced Black Cat too. Her voice is amazing.
 
Itsuchi KS said:
I cant wait for Black Cat lol

I know you are :) Btw, BlackCat is a combo machine:
- She can execute her freespecials while grabing her enemies
- Dash Claw can link into a second Dash Claw
- Dash Claw can link into Somersault

nedflandeurse said:
Wow! wow! so much good stuff to come!! :D
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Such update. Many things :)
 
More Jean frames, from Bis1994 (the editor):

walk
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Attack
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Phoenix
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Jean won't attack with punches or kicks, but with psychic powers. She can transform into Pheonix, but the Dark Phoenix is random and can happen some times. If happens...she will hit evertyhing, even her own teammates.

She can turn into White Phoenix of the Crown and heal her teammate, but this will revert her back to her normal form.
 
No, they are separated chars (not that separated: jean can turn into phoenix and vice versa).

I've made that annoying jumping bugs from the original game, and on this project they will be more annoying :)
This stage bellow is a testing stage, but I will use this mirror concept on a stage. I REALLY like that effect.
2RgaEDX.png

And yeah, the optical illusion is intentional :)
 
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