Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
Keep in mind that I balanced all the characters a lot since the beta. Emma has quicker actions, Hulk gets toned down a bit, Thor was fixed (now he does the ammount of damage he needs to do, afterall he is a god), etc.

Jean is being by a new (brazilian) spriter, I like what he did so far.

Emma now shots faster, so she can act quite faster too. The stun bolt was meant to be different, but I had some problems with that (like we can't turn an enemy into a NPC). My idea was to make it a 3 level move (the same idea I will use on Scarlet Witch): if you don't hold the attack button, its a simple blast; Holding the attack for some seconds, make the enemy go stun; Holding for more time, turns the enemy into NPC. I still can do it, but I would need to make new pain animations for all enemies, something I am avoiding.

Quicksilver: changing the command of his downward kick would render the move too cheap (to easy do use). His Avenger Power was intended to "clean the screen", so I will make him go to the highest area first then comes down. The Down+up its kinda meh for sure. Quick was made almost from the scratch, I did that move personally (I did a lot of frames). He doesn't have too much frames. Any other idea?

Hawk: UP UP or DOWN DOWN doesn't makes any difference for me, and I plan to use DOWN DOWN+A to other chars. If I remove the need to press the button, the movement would be a tad cheap. Hawkey can fire arrows in a high speed, but he always need time to change which type he will shoot. The lack of run is ballanced with his slide - you can do great combos with that, and even slide under the bullets and attack.

Vision its one of my favorites. His teleport move can trick the gunners a lot - try to use right when Gunner starts to shoot and you get him easily.

Hulk was tonned down a bit (he had 3x times a normal lifebar) but I have some plans for him, like some scripted slams. And Red Hulk will play as different as I can.

Iron: yeah, I will search for a nice exposion. And in one of his armors, he will use a long beam instead of short blast. I like his unibeam as is.

Beast: I like the char, and he gave Doom A LOT of work. But seams people doesn't likes him too much :(

edit: ah, about what Isuki said about BlacCat...you mean the Mugen char to OpenBOR char. Dunno if it would work, plus I would need to get authorization from the spriters and its 3 different person...But I would love to have her scratch
HvMHcPi.gif


Maybe I will borrow some moves from her, but not the whole char.

 
erf_beto said:
Man, you kill me with these updates! Jean is among one of my favorites!

Speaking of telepaths, I've been playing with Emma a lot and I think she needs an upgrade on her normal form. Her powers are short ranged and too slow to "fire". And she needs some sort of a dodge move (maybe have her project a mental image of herself that attracts enemies, while she can move away safely). Some form of mind control (like Jean does in zvitor's mod) would be cool as well. I see her more like a trickster and teaser, making her foes act stupid while she remains glorious. Playing with her in psychic form is an extra challenge, so I find myself switching into diamond form more than I'd like. Also, are her jump attacks reversed? Instead of a regular hit to start a combo, she seems to knock down enemies when you push Down+Attack while in the air.

Another character I really like playing is Quicksilver. I love how fast he is, I can dodge bullets, get into position and do fast combos, it's great. He may be a little too strong though, and his Down+Up special is kinda meh. His jump downward kick could be fired with Up+Attack instead of Down+Forward+Attack, so it's easier to bounce and chain into another enemy. His avenger power could be "controllable". It's super strong when you got an enemy on the lower part of the screen and you activate it right in front of a boss, so you run through him multiple times. But if you need to clear the screen you must first move to the upper part of screen. Maybe you meant it this way...

Hawkeye could switch arrows with Up+Up, in contrary direction to Down+Down.  Also, removing the need to press attack would make it faster to select the right arrow. Less important, I like that he doesn't run, but I think he lost 2 moves since you can't do a proper runattack.

Vision is superb. He's got a lot of moves to remember though.

Hulk is over the top (as should be - he's the Easy Mode character).

Maybe IronMan's projectile could use a better explosion hit effect. It's very strong, but doesn't look like it is. His avenger power is insane (makes Emma or Vision look really bad against bosses), but is super hard to connect. May I suggest a special that shoots many smaller and slower concussive beams in succession?

Beast is.. not very fun. :/ Can't say why, I need to play more.


... maybe I should have posted this at the demo thread. :/

Hehe thank you i told o that a long time ago that she should be able to turn one enemy into an alley and he wanted to do the freeze move.. I played the demo and i loved the game but i never play with emma because she is so unbalanced compared to other chars.  I love the game but hopefuly o will balance her out to make her play as good as the other chars because now she is too unbalanced compared to the other chars.
 
Hehe thank you i told o that a long time ago that she should be able to turn one enemy into an alley
To turn into Ally? I tried, but I can't change the enemy into NPC. And you wanted to make all her moves to hit all the enemies on the screen...THAT would unbalance things :)
 
I would really love to see this ported to my old xbox.... Crazy fun game!! Good Job!!
8)
 
To turn into Ally? I tried, but I can't change the enemy into NPC. And you wanted to make all her moves to hit all the enemies on the screen...THAT would unbalance things :)
what about if instead of becoming an ally the enemy just makes a simple attack against a projection of Emma or something scary that appears in front and then behind him? Would that be easier than creating an NPC version of every oponent?
 
Yes, but this will make me make another pain animation to all the enemies. I will think about.

Felicia played too much Street Fighter, lol
KqqBmfA.png

(ignore her icon)
 
O Ilusionista said:
Yes, but this will make me make another pain animation to all the enemies. I will think about.
Ah, I thought you could force the oponent to perform the attack animation via script (you probably can, but not in the way I'm thinking). Too bad.  :(
If you're not going to have many heroes doing mind control then it's probably not worth creating that many pain animation (even if it's just for "living" characters). I suppose jean could do it too, but just her? nah...


O Ilusionista said:
Quicksilver: The Down+up its kinda meh for sure. Quick was made almost from the scratch, I did that move personally (I did a lot of frames). He doesn't have too much frames. Any other idea?
I personally don't like that he becomes too vulnerable after the move, when falling to the ground. That makes sense, he's not a flyer, and can't run on air! But It would help if he were to dive down, or if you could control him in the air (so you can attack, as if you were jumping).
 
Bloodbane said:
Black Cat, what would be her specials including her supers?

About Namor, can he fly in this mod?

BlackCat - She will have her scratch move from the Mugen version I coded (Doom is converting it), which works as a two-part move: you input the command to do the first attack and, once hit, you need to input the command again to do a follow-up. She has Guile's sommersault kick and I plan to add a Scorpion's spear-like move on her.

Ah, I thought you could force the oponent to perform the attack animation via script (you probably can, but not in the way I'm thinking). Too bad.
Its a tad bigger than that. Because on gunners, for example, I need to recreate his bullets to make then hit only the enemies, not the players. I know I will end doing that pain anyway...

I personally don't like that he becomes too vulnerable after the move, when falling to the ground.
This is intentional, its called Recovery Time. When you do a very quick move (or a move with a big damage), the recovery time must be big, or the move is too cheap. Try any fighting game and you will see: the more damage, the more recovery time.

This is my concern when I do the moves: I want to make the players think before use anymove, not simply walk and punch anything on their way.

Ah, btw, Emma will receive some updates, to make her use more of her mind powers.
 
Black Cat will have a Bad Luck system, in a passive and active way:
Passive - She will make the enemies misses their attacks against her sometimes.
Active - Some random objects can falls from the sky. Still thinking if I make this her Avenger Power.

She already has many grabattacks
BoOexZK.png
 
O Ilusionista said:
Active - Some random objects can falls from the sky. Still thinking if I make this her Avenger Power.
You mean like, she's walking by, texting on her iphone, completely oblivious of the thugs coming after her, when suddenly a piano falls but misses her by only an inch, instead hitting the stalkers behind her? Phew, what luck!  :P
Probably not ;D

Love the passive!

Question: Is Black Cat strong enough to justify grab attacks? I can see her "climbing" an opponent and kicking him on the head, but not so much throwing people around... :/
 
You mean like, she's walking by, texting on her iphone, completely oblivious of the thugs coming after her, when suddenly a piano falls but misses her by only an inch, instead hitting the stalkers behind her? Phew, what luck!

Its not "luck" per se. http://marvel.wikia.com/Felicia_Hardy_(Earth-616)

Probability Field Manipulation: The Black Cat is imbued with a genuine ability to cause "bad luck" by scientists working for the Kingpin through a bargain made with him. This power allowed her to subliminally affect probability fields, which would cause improbable, though not impossible, events of "bad luck" to occur to enemies within her line of sight. Those powers were removed from her for a while by Dr. Strange so they won't hurt those she loves, but they were restored by Mister Negative's scientist, Doc Tramma, which gave her more control over them than ever.

Question: Is Black Cat strong enough to justify grab attacks? I can see her "climbing" an opponent and kicking him on the head, but not so much throwing people around... :/

First, yes:
Black Cat's Costume: The costume she currently uses was designed by the Tinkerer, created using leather material, and is designed to increase many of her natural physical attributes far beyond normal human levels

and
Skilled Martial Artist: She has been trained in several martial arts; most notably Goju-ryu Karate and Judo which she specializes in. Felicia is capable of taking on several armed assailants and incapacitating them without being injured herself. Her strength and, when pushed too far, ferocity in battle has proven to be overwhelming enough to defeat the mutant assassin known as Sabretooth.

Pay attention that, to grab and throw the way she does, its pure technique, nor strength what counts ( In Judo, for example, we use the power and the weight of the oponent to throw him).

For each char, I am studying his/her background to see what I can do and what I can not do.
 
Hehehe, I was joking about the piano thing.
I knew about the luck thing, but I'm still wondering how you'd do an active power like you mentioned...
You're doing a great job with the characters. All the research really pays off!
 
O Ilusionista said:
Pay attention that, to grab and throw the way she does, its pure technique, nor strength what counts ( In Judo, for example, we use the power and the weight of the oponent to throw him).

The only problem with this is that in video game land, those rules don't really apply any more. In the real world, technique and leverage allow for some amazing feats, but they don't let a practitioner break the laws of physics and biology.

A man can upend a much larger man sure, but he can't hurl him several meters through the air.

A barley legal babe checking in ~50kg simply cannot overpower and throw a resisting 100kg opponent in any way shape or form. The mechanics of the human body just don't allow for that much of a leverage advantage in close quarters, no matter what techniques are at your disposal.

Yet those two things are seen so often in video games it's almost perfunctory. And for good reason. It's fun to slam enemies around - especially big bad bosses several times the character's size. In fact that is all too often the only thing that makes your character "special" in many beat em ups. Think about how annoying it is in games like Double Dragon where they just make big enemies outright immune to grabbing. It might make more sense, but it's not much fun.

Bringing real life justifications into any video game is risky business. So is doing it to the superhero genre. You are attempting both at the same time. That's some shaky ground to walk on.

DC
 
Bringing real life justifications into any video game is risky business. So is doing it to the superhero genre. You are attempting both at the same time. That's some shaky ground to walk on.

I am aware of that, as I told I am experienced with Martial Arts so I can judge what could be done or not, in a real world. But you are forgeting like grabforce, so she won't be able to toss a behemoth like Red Hulk. Again, I am doing my homework while develop this, I won't make her be able to LIFT A TANK AND THROW. THAT really would make no sense.

Most of her grab attacks are strikes (knee strikers, kicks, flip kicks). THe only throw is the one at the image, which works like a Fireman's Carry. She doesn't lifts the opponent, she just throws him to her back.
 
Bringing real life justifications into any video game is risky business. So is doing it to the superhero genre. You are attempting both at the same time. That's some shaky ground to walk on.
shaky, but extremely common in comics. That's probably why Black Cat got a special costume in the first place - so writers can have her fight Sabertooth and live. :P
 
You should ask zvitor what he did on his jean to make her do mindcontrol maybe he can help you with the code?  I know we both agreed that you would change that for my game and keep the freeze thing for yours so :)
 
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