Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
For a future release, we will have more helpers and NPC and one of the choices was this guy:
00tBGoT.png

He will appear on the battle field and throw a random item to the players.

Can you identify him?
 
Random news:

- I was able to finally get loop working in .ogg music. Now we won't have fade outs anymore on the musics (and the game got a little lighter with this).

Jhfer came with some ideas for Iron Man, which I should be using for his Stealth armor. Like I´ve explained before, this armor (and Moon Knight character) will be stealth (IOW not detectable) in dark stages for most enemies (not all). They will remain undetectable until they perform any offensive action, but will lose this protection as soon as they attack, returning to the hidden state once the attack is over. With this, the enemies will not see them nor try to attack them (while they are hidden), but they can still be damaged. This will be activated automatically, without the player having to take any action.

My question is: should I put this mode as an Iron Man special? For example, doing the "D,D,A" command would activate this mode, spending half of the MP bar.
 
Sure! That stealth command would work and balance him out.  Maybe have  the stealth mode end when he uses a special attack?
 
Hey everyone ^_^ I know it's been a while. I've been busy with some personal projects and lack of motivation but I finally got around to recording another playthrough!

Hope you enjoy it ^_^

Merry Christmas everyone and I wish everyone a Happy New Year.

O Ilusionista said:
My question is: should I put this mode as an Iron Man special? For example, doing the "D,D,A" command would activate this mode, spending half of the MP bar.

If it only works in dark stages, I would let it be automatic since there's only 1 dark stage so far. If it can be activated regardless of stage, then make it cost MP :)

Awesome to see more individuality to the palettes :) It's one of the most unique and interesting features of the game. Adds replay value to the characters too!

Random idea: Perhaps Moon Knight's grabs could change whilst he is in stealth. He could grab enemies from a behind position and perform back stab/throat slit type move (or anything appropriate). Iron Man could have something like that too I suppose but it might be weird looking on him XD.
 
Awesome video. Quicksilver is a great character, but its hard to play with him because you need to be constantly moving.
Sk79 had edited a very cool move for Hulk, which I will code on the next release.

I've bit by the Mugen bug again and I will be working more on it than in OpenBOR for sometime, but you can be sure we will some coo news :)
ncw.gif
 
I'm so excited and ready for new stages and characters but I'm trying to be patient. The only downside to you making such an amazing game is that I play it so much I get bored of the same levels/characters over and over but that's completely my fault for playing 3 times in a row quite often  ;D

I was just doing a run and I was pretty happy to have this many lives after beating Hammer: ;D
i9fYfB4.png


Something I was thinking for Iron Man is perhaps he could shoot a Repulsor Blast from the air (since he uses it mostly when flying) It could go diagonally similar to Hawkeye's mid-air arrow but maybe with more range? He could maybe still be able to continue flying afterwards too, or not if that would be overpowered.

He does not NEED this move really, I just think it would look really cool  ;D
 
I play it so much I get bored of the same levels/characters over and over but that's completely my fault for playing 3 times in a row quite often
Same here, lol. I played this game everyday, when I was on the bus going and returning from my job. Eventually, I get bored too.

I was just doing a run and I was pretty happy to have this many lives after beating Hammer:
You know I will ruin your happiness, right? lol For the next release, I will change this and the game will be hard again, trust me.
I lowered the level so you won't die that often in the first levels. But in later levels, soft players will rage quit for sure ;)

 
lol, you make it sound like you don't WANT me to play (because I seriously won't if it gets too difficult. I value my sanity).

Increasing the amount of Score required to gain an extra life is all you'd need here so that it doesn't happen too frequently. I'd rather that happened than have the enemies become even bigger assholes than they already are.

I seriously start worrying when you talk about making the game harder because I already rage quit a lot and I can see a day coming where I'll just lose interest in the project if it becomes too ridiculous.

If you insist on making the game hard then please consider including some sort of difficulty option, so that players can choose to play an Easy or Hard game. Perhaps beating the game once on Hard will unlock everything, but playing on Easy you will have to beat the game multiple times to unlock everything? It might sound like a lot of extra work but the alternative is that players are just going to feel alienated not bother playing the game.

Please try to take ALL kinds of players into consideration when making big decisions when it comes to things like AI and difficulty. It has way more impact than you might think.
 
Psykai said:
lol, you make it sound like you don't WANT me to play //

Yeah, sorry to say, that's just the Ilusionista's way. He's known for making very hard games - to my horror, as well. :(

I too will get very frustrated if he increases the "asshole-liness" of enemies, because I'm not a great player. True, I've gotten better (I got to play well with Emma, of all people!), but that's just because I'm not rage quitting all the time now that the difficulty is down.  ;)

O Ilusionista said:
I lowered the level so you won't die that often in the first levels. But in later levels, soft players will rage quit for sure ;)

That is probably the best thing to do. People want to test all the chars, but getting hammered on the first screen before you learn the new controls might discourage casual players from using characters like Brand and Emma, favoring powerhouses like Wolvie and Hulk.


 
Yeah, I recommend having more enemy variety as opposed to tougher enemy AI. Masked Maulers, for example, could join in on a bank robbery or city-wide chaos.
 
erf_beto said:
Psykai said:
lol, you make it sound like you don't WANT me to play //

Yeah, sorry to say, that's just the Ilusionista's way. He's known for making very hard games - to my horror, as well. :(

I too will get very frustrated if he increases the "asshole-liness" of enemies, because I'm not a great player. True, I've gotten better (I got to play well with Emma, of all people!), but that's just because I'm not rage quitting all the time now that the difficulty is down.  ;)

O Ilusionista said:
I lowered the level so you won't die that often in the first levels. But in later levels, soft players will rage quit for sure ;)

That is probably the best thing to do. People want to test all the chars, but getting hammered on the first screen before you learn the new controls might discourage casual players from using characters like Brand and Emma, favoring powerhouses like Wolvie and Hulk.
I'm glad it's not just me. I feel bad for complaining about this kind of thing when it seems every other gamer likes and wants games to be that way. I just play for fun and to relieve stress, and not challenge, so if a game is too difficult then it stops being fun for me and only makes my stress/depression worse, so I can't play. But that's just me. I'm a headcase, lol...

O Ilusionista said:
No need to worry :)
Ok I will trust you  ;)

I finally saw Spiderman: Homecoming today and now I'm so ready to see him in this game. The movie wasn't as good as I hoped/expected but it had some good qualities.

There should be a palette for him based on that movie where his Avenger Power has the suit say "Instant Kill Mode Activated" and then does some crazy attack  ;D
 
I was on the bus when I replied earnlier, so let me explain it now.

There is a phrase which really got my attention:
I just play for fun and to relieve stress, and not challenge, so if a game is too difficult then it stops being fun for me and only makes my stress/depression worse, so I can't play.

So, sadly, I need to say that you won't be playing this game on the future versions. Which is sad, I know, since I have you as friend. But I do things for people having fun AND challenge and, most important, I need to have fun and challenge too. If the game starts to be too easy, I will lose my fun and motivation - and the amount of time and work needed to complete this won't worth...and I would cancel all of this.

For sure I need to take all kind of players into consideration, but I need to take myself too. It's a hard decision.

For example, I can't stand you having more than 20 lives, this is an absurd. Players should not have more than 9 lives.

Yeah, sorry to say, that's just the Ilusionista's way. He's known for making very hard games - to my horror, as well. :(

I too will get very frustrated if he increases the "asshole-liness" of enemies, because I'm not a great player. True, I've gotten better (I got to play well with Emma, of all people!), but that's just because I'm not rage quitting all the time now that the difficulty is down.
Yes, this is how I like to do things. Some people doesn't like it, but a lot of people does. My content, with no super ego intention, was already faced as a Trophy or Challenge to be beat in Mugen for years - and I am proud of it.

Miru said:
Yeah, I recommend having more enemy variety as opposed to tougher enemy AI. Masked Maulers, for example, could join in on a bank robbery or city-wide chaos.
This is on my plans. I even plan to remake some of the older levels. I am leveling the challenge of the game, so the difficult ramp is not too big, it will take time. But on the last levels, yeah, things will get hard.

So sorry if I disappoint anyone. But I can't please everyone.
 
O Ilusionista said:
So, sadly, I need to say that you won't be playing this game on the future versions. Which is sad, I know, since I have you as friend. But I do things for people having fun AND challenge and, most important, I need to have fun and challenge too. If the game starts to be too easy, I will lose my fun and motivation - and the amount of time and work needed to complete this won't worth...and I would cancel all of this.
Yeah whilst I personally don't like it, I DO understand how players who love challenge or are naturally gifted at these kinds of games could get bored if they found it too easy. I wish I was just like everyone else so this wouldn't even be an issue for me :(

Honestly the game is so fun/addictive that I think I would struggle to stop playing, no matter how hard it was, lol... but I do worry about my personal sanity because I can go to very dark places when I feel like a useless loser.

Just please keep the option to turn cheats on  so we can use Infinite Lives because if I'm gonna torture myself on a daily basis I want to at least be able to see the whole game and unlock everything. The worst feeling in the world is wanting to play to the end of a game and unlock everything but actually NEVER being able to because you're such a pathetic loser you can't get that far. I will of course try very hard to beat the game without these, but it's nice to have the option there if it falls outside of my capabilities.

For sure I need to take all kind of players into consideration, but I need to take myself too. It's a hard decision.
This is why I think Story and Complete Mode should have a difficulty setting, so that you CAN kind of please everyone (casual players can choose Easy and players who are masochists/love challenge can pick Hard), but from my understanding that would be hard to do, so again maybe just keep the cheats available and that could be the 'Easy mode', lol.

For example, I can't stand you having more than 20 lives, this is an absurd. Players should not have more than 9 lives.
Oh yeah, that's definitely ridiculous. You could either set a Life Limit to 9, or make it so that getting lives through a high score is harder, so there's no limit, but you have to play really well to get that many lives. Some of those lives are down to me memorizing where all the secret ones are too, so not every player would necessarily get that many.

This is on my plans. I even plan to remake some of the older levels. I am leveling the challenge of the game, so the difficult ramp is not too big, it will take time. But on the last levels, yeah, things will get hard.

So sorry if I disappoint anyone. But I can't please everyone.
At the end of the day, it IS your game and your creative vision, and I respect you as a developer and friend. I will still play and support this as much as I can.

Games SHOULD get hard towards the end, just make sure it's not as ridiculous as Zvitor's  Marvel games ;)

I'm interested in this "remaking levels" idea. Is it just enemies and such or visual design too?

Finally recorded another playthrough (I tried a few days ago but I played so bad I wanted to die so I quit), this time as one of my favourites, Tigra:
There's a pretty funny moment on Hammer's level that I edited. I love adding silly clips to my videos but rarely have a reason to. Hope they're not too distracting, lol.
 
I am glad you understand my visions about the game :)

I'm interested in this "remaking levels" idea. Is it just enemies and such or visual design too?
Visual too. And want to give it a "fresh look" and make it less linear.

I had an idea after all this discussion: I will include some different difficulty settings (modes) on the game, so peple can try it withou too much trouble. But like on old games, you won't be playing all the game on those modes. To see the ending and unlocking stuff, you wil need to play the Story mode, for sure.

And I have plans to add a harder level, for the ones who like to suffer, lol

Sky79 made a cool animation for Hulk (ignore the gif speed), based on Hulk vs Wolverine cartoon, which will be used as a grab special for Hulk
CkRECXD.gif


 
New visuals sound exciting. By 'linear' do you mean adding bonus rooms/levels to stages that already exist? Or making the stages themselves have some sort of diagonal movement and alternate paths? It all sounds interesting though and will make the new release even more exciting by revitalizing the old stages ^_^

That looks more like a ground attack (like Wolverine's) than a grab attack but the animation is awesome! I'd hate to be the guy who gets hit by that XD
 
New visuals sound exciting. By 'linear' do you mean adding bonus rooms/levels to stages that already exist? Or making the stages themselves have some sort of diagonal movement and alternate paths? It all sounds interesting though and will make the new release even more exciting by revitalizing the old stages ^_^

Both cases :)

that looks more like a ground attack (like Wolverine's) than a grab attack but the animation is awesome! I'd hate to be the guy who gets hit by that XD
Yeah, maybe I will split that animation in two, so I can use it as a ground attack. Or even change the Gamma Clap for something like a Gamma Wave he has in Marvel Vs Capcom series.
 
That sounds amazing. Add on top of that the new stages and characters and it's going to be a whole new game ^_^

The punching would look amazing on the ground (like he's smashing the guy's face in).

An improved Gamma Clap would be cool. It's not very visually impressive. I don't think it should have increased range or anything, but perhaps a bigger area of effects overall. If there's a way of creating some kind of graphical ripple effect  around that area it would add a nice touch to the concept of visible sound waves.

About the multiple lives thing, I just played through with Black Cat and never had more than 12 lives (and mostly no more than 9). This shows how f*cking awful I am with her, but also shows that people only rack up 25 lives if they don't die much, and when I'm Iron Man, I don't die much unless I fall down a pit, lol.

EDIT: I just noticed a bug. If a boss, such as Hammer or Militant, picks up the 'Avengers' logo, it will give the player a Helper like normal XD I hate to report this because it's great, but I know it shouldn't be there so... :( lol
 
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