Miru
Well-known member
O Ilusionista said:That exactly why I've changed it - I would like to see the enemy. Sniffer bot will be almost covered though.
Alright!
O Ilusionista said:That exactly why I've changed it - I would like to see the enemy. Sniffer bot will be almost covered though.
O Ilusionista said:My question is: should I put this mode as an Iron Man special? For example, doing the "D,D,A" command would activate this mode, spending half of the MP bar.
Same here, lol. I played this game everyday, when I was on the bus going and returning from my job. Eventually, I get bored too.I play it so much I get bored of the same levels/characters over and over but that's completely my fault for playing 3 times in a row quite often
You know I will ruin your happiness, right? lol For the next release, I will change this and the game will be hard again, trust me.I was just doing a run and I was pretty happy to have this many lives after beating Hammer:
Psykai said:lol, you make it sound like you don't WANT me to play //
O Ilusionista said:I lowered the level so you won't die that often in the first levels. But in later levels, soft players will rage quit for sure![]()
I'm glad it's not just me. I feel bad for complaining about this kind of thing when it seems every other gamer likes and wants games to be that way. I just play for fun and to relieve stress, and not challenge, so if a game is too difficult then it stops being fun for me and only makes my stress/depression worse, so I can't play. But that's just me. I'm a headcase, lol...erf_beto said:Psykai said:lol, you make it sound like you don't WANT me to play //
Yeah, sorry to say, that's just the Ilusionista's way. He's known for making very hard games - to my horror, as well.![]()
I too will get very frustrated if he increases the "asshole-liness" of enemies, because I'm not a great player. True, I've gotten better (I got to play well with Emma, of all people!), but that's just because I'm not rage quitting all the time now that the difficulty is down.![]()
O Ilusionista said:I lowered the level so you won't die that often in the first levels. But in later levels, soft players will rage quit for sure![]()
That is probably the best thing to do. People want to test all the chars, but getting hammered on the first screen before you learn the new controls might discourage casual players from using characters like Brand and Emma, favoring powerhouses like Wolvie and Hulk.
Ok I will trust youO Ilusionista said:No need to worry![]()
I just play for fun and to relieve stress, and not challenge, so if a game is too difficult then it stops being fun for me and only makes my stress/depression worse, so I can't play.
Yes, this is how I like to do things. Some people doesn't like it, but a lot of people does. My content, with no super ego intention, was already faced as a Trophy or Challenge to be beat in Mugen for years - and I am proud of it.Yeah, sorry to say, that's just the Ilusionista's way. He's known for making very hard games - to my horror, as well.![]()
I too will get very frustrated if he increases the "asshole-liness" of enemies, because I'm not a great player. True, I've gotten better (I got to play well with Emma, of all people!), but that's just because I'm not rage quitting all the time now that the difficulty is down.
This is on my plans. I even plan to remake some of the older levels. I am leveling the challenge of the game, so the difficult ramp is not too big, it will take time. But on the last levels, yeah, things will get hard.Miru said:Yeah, I recommend having more enemy variety as opposed to tougher enemy AI. Masked Maulers, for example, could join in on a bank robbery or city-wide chaos.
Yeah whilst I personally don't like it, I DO understand how players who love challenge or are naturally gifted at these kinds of games could get bored if they found it too easy. I wish I was just like everyone else so this wouldn't even be an issue for meO Ilusionista said:So, sadly, I need to say that you won't be playing this game on the future versions. Which is sad, I know, since I have you as friend. But I do things for people having fun AND challenge and, most important, I need to have fun and challenge too. If the game starts to be too easy, I will lose my fun and motivation - and the amount of time and work needed to complete this won't worth...and I would cancel all of this.
This is why I think Story and Complete Mode should have a difficulty setting, so that you CAN kind of please everyone (casual players can choose Easy and players who are masochists/love challenge can pick Hard), but from my understanding that would be hard to do, so again maybe just keep the cheats available and that could be the 'Easy mode', lol.For sure I need to take all kind of players into consideration, but I need to take myself too. It's a hard decision.
Oh yeah, that's definitely ridiculous. You could either set a Life Limit to 9, or make it so that getting lives through a high score is harder, so there's no limit, but you have to play really well to get that many lives. Some of those lives are down to me memorizing where all the secret ones are too, so not every player would necessarily get that many.For example, I can't stand you having more than 20 lives, this is an absurd. Players should not have more than 9 lives.
At the end of the day, it IS your game and your creative vision, and I respect you as a developer and friend. I will still play and support this as much as I can.This is on my plans. I even plan to remake some of the older levels. I am leveling the challenge of the game, so the difficult ramp is not too big, it will take time. But on the last levels, yeah, things will get hard.
So sorry if I disappoint anyone. But I can't please everyone.
Visual too. And want to give it a "fresh look" and make it less linear.I'm interested in this "remaking levels" idea. Is it just enemies and such or visual design too?
New visuals sound exciting. By 'linear' do you mean adding bonus rooms/levels to stages that already exist? Or making the stages themselves have some sort of diagonal movement and alternate paths? It all sounds interesting though and will make the new release even more exciting by revitalizing the old stages ^_^
Yeah, maybe I will split that animation in two, so I can use it as a ground attack. Or even change the Gamma Clap for something like a Gamma Wave he has in Marvel Vs Capcom series.that looks more like a ground attack (like Wolverine's) than a grab attack but the animation is awesome! I'd hate to be the guy who gets hit by that XD