Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
I admire your regularity to post week after week as much as cool content, Illu!

I tested your last update and, after a finished level, I had two issues. One time the score get to 0, another time one life was lost.

About your last background in this post, I don't think it's normal to see more than one sun reflect in the sea...
 
Thanks for your kind words :)
tested your last update and, after a finished level, I had two issues. One time the score get to 0, another time one life was lost.
That was a strange behaviour in OpenBOR - select screen resets all your lifes and resets the score. About the score, I think its how the devs wanted it, but the life count was a bug and White Dragon had fixed it in one of this newer builds (but the game has some issues with those versions, so I don't suggest to use them yet).

About your last background in this post, I don't think it's normal to see more than one sun reflect in the sea...
I agree. That stage wasn't made by me, but by another user - which I can't remember the name - when I was having issues with layers. I dunno if it will be on the final game.

Some more news:

• New bonus stage :)
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• New enemy - Shank
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• I've started to split the branches on the game. Now you won't be playing the same stages after the first branch and will need to play the game more than one time to see all the stages. Probably, the game will have 3 branches on the final product (4 in fact, but two will end on the same spot).

By the way, there is something nobody found on the game yet: have you seen this guy?  ;)
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16-bit Fighter said:
About your last background in this post, I don't think it's normal to see more than one sun reflect in the sea...
I THINK it's supposed to be the mountains reflecting judging by the positioning and shape. :)  Either way though, it looks pretty cool and the water would probably look plain with only one reflection.
 
it can work just separate the mountains and water. center the reflection for the water image and just fill the rest of the area with that dark orange colour.
 
I need to return to my mugen stuff, but I am having so much fun coding Hercules :)

Aerial freespecial - Body Splash
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Freespecial 2 - Antiair grab (Works like Zangief antiair throw in SFZ.)
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Freespecial 1 - Dash Grab (many types of follow ups)
pU2VGUw.png
 
Hercules combo grab system preview (no voices yet, they will be custom voiced by HyperVoiceActing). it's on early stages, but you can  have many follow up and combos from his especials and grabs.

Hercules will be present on the next release of Avengers United Battle Force.
 
Woah! That's some impressive animation. Looks so smooth the way all the moves flow together. Looks like a lot of fun! Brilliant job :D
 
Really thanks.
HypverVoiceActing has sent me the voices he did for the character...AND ITS AMAZING!
I wasn't able to work on this game too much, but I am coding 3 new enemies and 2 new stages.

One of the first Greece stages has a different look. And I want to play with more platforms, to make it less linear.
The idea is that the fight takes place in the early hours of the day, when the sun begins to rise
Yhff7zU.png


I am playing with basemap too (ramp, ladder) but I am having a hard time with it...
 
That stage looks so pretty! :O I love it!

Got around to doing another playthrough but still feeling rough so I chose another easy character, the Hulk:
HULK SMASH!
 
O Ilusionista said:
heehehe thanks for the video.

Hulk now has a new freespecial
NlptPF0.png

Its a short range ground attack.

Oh cool! How is it performed?

Still holding out on a Merged Hulk mode...
 
That stage looks so pretty! I love the blue lighting too it. It stands out from the rest of the game because it felt like there was a lot of orange at one point, lol. Different times of day is great ^_^

Hulk move looks awesome! Will the Gamma Clap be returning as a different input or is it gone for good?
 
Sadly, it's gone for good. I am using that animation only for Red Hulk.
But the new move is pretty cool in action.

Attuma boss is finished, just giving him the final touches (and proper palette)
YjHMnsN.png

Since he is quite strong, it's the boss which causes the biggest damage until now.
 
News:

- Attuma now has a proper palette :)
WzKmoIg.png


- Now he can spawn his minions (Skarka tribe members) to make the fight harder.  As usual, I need to tone it down, because he can kill you easily. Psykai will hate him, lol

- Added a new custom pain for every player. Now there will be attacks which won't knockdown the players, but will push them away backward.

 
O Ilusionista said:
- Now he can spawn his minions (Skarka tribe members) to make the fight harder.  As usual, I need to tone it down, because he can kill you easily. Psykai will hate him, lol
Oh I'm sure :P hehe.

His battle area looks a little empty. Lots of identical floor space. I feel like a pillar or two in the foreground could be a cool addition (to match the ones in the back) but it's still a very beautiful stage.
O Ilusionista said:
- Added a new custom pain for every player. Now there will be attacks which won't knockdown the players, but will push them away backward.
That's sounds great, especially if it means not getting knocked down so much :)
 
His battle area looks a little empty. Lots of identical floor space. I feel like a pillar or two in the foreground could be a cool addition (to match the ones in the back) but it's still a very beautiful stage.
That is not his battle area, you will fight him before this stage, after the underwater stage.
Yeah, I agree with you - this stage is still a wip.
 
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