Thanks everyone for the support
@Dog Unlimited: I have some aces under my sleeves
@Psykai:
Thanks for your feedback. The most recent version is far better than the old demo, and I struggling to release it this year yet (my goal is December).
About the Runaways, maybe they can appear as NPC or Helpers. But not Molly, since I hate her, sorry. In general, I don't like powerful characters without enough muscular mass to explain it - this is why I haven't added She-Hulk on this game. In She-Hulk case, its even worse because I don't like gender bender characters.
About DC suggestions, thanks but I can't add it. I had plans to make a DC game on the past, but I don't know if I will ever do it.
I am a huge fan of Marvel First Alliance 2 and this game has a similar feel to it but also has it's own charm which is great.
This is because Zvitor is my friend and we share works between us. AUBF was made exploring MFA1 codes, I've made some codes to MFA1, both uses material from an unrelased StarWars mod we were working togheter (this is why the shoot sound its the same on both games, for example). Me and Zvitor worked together in another game called Battle Storm Classics, take a look: http://gamejolt.com/games/battle-stormer-classics/14507
Is it like having two characters in one slot or something? Will the name change depending on the form you choose?
Yes, its like to have two characters in one slot in a cheap way, lol. The name will change based on the form you choose.
I had the idea to separate the both characters, but the amount of work to make they different would be too high and since she has a complex smart pallet, its not an easy task.
I like to make alternate characters as different as I can. For example, I keep changing Red Hulk/Hulk and Iron Man/War Machine to make they feel as very different characters, not just an alternate pallet.
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News:
- Emma Frost, while in Diamond Form, can now grab (and attack/throw) enemies
- Tigra and Black Cat (Quicksilver will be able to do this too, maybe Wolverine also) can recovery from fall and land on their feet.
- War Machine can now grab (and attack/throws) enemies, but Iron Man can't. It makes sense since Rhodes had military training. Also his Special 2, Seek and Destroy, now depends on hit to make him go to the uppercut.
- Red Hulk has a new jumpattack animation
- Gunners now can't shoot while they are outside the screen, upon request.
- Some enemies can take the recovery itens from the floor
- Brand now can enter in Gun mode as a extra move (cost mp) and not as he Avenger Power. I need to code her Avenger move yet.
- Started to code the aerial stage. Its the transition between the first stage (after the battle with Tiger Shark) and the Maggia ship.
The only bad news is that Brand's Gun mode is given me a bug vith a global variable and I am having no luck fixing it. Maybe I will request help from a more experienced coder.
I would like to post more stuff but I am still deadly busy at RL. But I hope to post more stuff soon.