anim follow6
loop 0
offset 100 122
landframe 4
flipframe 31
offset 68 96
hitflash flash
@script
if (frame==0)
{
void self = getlocalvar("self");
changeopenborvariant("nojoin", 1);
changeentityproperty(self, "type", openborconstant("TYPE_NPC"));
int P1 = getplayerproperty(0, "entity");
int P2 = getplayerproperty(1, "entity");
int P1Name = getentityproperty(P1,"defaultmodel");
int P2Name = getentityproperty(P2,"defaultmodel");
changeentityproperty(self,"subject_to_obstacle",1);
changeentityproperty(self,"subject_to_platform",1);
changeentityproperty(self,"no_adjust_base",0);
changeentityproperty(self,"subject_to_wall",1);
if (P1Name == "Captain_America" || P2Name == "Captain_America")
{
performattack(self, openborconstant("ANI_IDLE"));
}
}
@end_script
frame none
delay 30
@cmd move -170 NULL() 200
@cmd velo001 3 0 -3
frame data/chars/captain/j-att11.png
delay 8
attack 68 33 43 32 10 0 0 0 10 10
sound data/chars/captain/at2.wav
frame data/chars/captain/j-att12.png
delay 60
attack 69 56 44 38 15 1 0 0 10 10
frame data/chars/captain/j-att13.png
delay 8
Attack1 0
frame data/chars/captain/land.png
@cmd spawn01 "sdust" 0 0 0
frame data/chars/captain/Free1-1.png
frame data/chars/captain/Free1-2.png
sound data/chars/captain/shield.wav
frame data/chars/captain/Free1-3.png
delay 5
frame data/chars/captain/Free1-4.png
blast 118 52 29 14 40 1 0 0 10 10
delay 1
sound data/chars/captain/shield2.wav
frame data/chars/captain/fs1.png
blast 127 52 29 14 40 1 0 0 10 10
frame data/chars/captain/fs2.png
blast 138 52 29 14 40 1 0 0 10 10
frame data/chars/captain/fs3.png
blast 145 51 32 15 40 1 0 0 10 10
frame data/chars/captain/fs4.png
blast 160 52 27 14 40 1 0 0 10 10
frame data/chars/captain/fs5.png
blast 158 51 41 16 40 1 0 0 10 10
frame data/chars/captain/fs6.png
blast 176 51 33 16 40 1 0 0 10 10
frame data/chars/captain/fs7.png
blast 182 53 38 14 40 1 0 0 10 10
frame data/chars/captain/fs8.png
blast 199 50 28 15 40 1 0 0 10 10
frame data/chars/captain/fs9.png
blast 193 50 48 16 40 1 0 0 10 10
frame data/chars/captain/fs10.png
blast 203 47 30 22 40 1 0 0 10 10
frame data/chars/captain/fs11.png
blast 197 47 33 21 40 1 0 0 10 10
frame data/chars/captain/fs12.png
blast 186 49 27 20 40 1 0 0 10 10
frame data/chars/captain/fs13.png
blast 175 49 32 19 40 1 0 0 10 10
frame data/chars/captain/fs14.png
blast 166 48 27 19 40 1 0 0 10 10
frame data/chars/captain/fs15.png
blast 155 48 36 21 40 1 0 0 10 10
frame data/chars/captain/fs16.png
blast 144 52 29 14 40 1 1 0 10 10
frame data/chars/captain/fs17.png
blast 138 52 29 14 40 1 0 0 10 10
frame data/chars/captain/fs18.png
blast 127 52 29 14 40 1 0 0 10 10
frame data/chars/captain/fs19.png
blast 117 52 29 14 40 1 0 0 10 10
frame data/chars/captain/fs20.png
delay 8
sound data/sounds/grab.wav
frame data/chars/captain/Free1-4.png
delay 16
frame data/chars/captain/Free1-3.png
delay 8
frame data/chars/captain/Free1-2.png
frame data/chars/captain/Free1-2.png
delay 8
frame data/chars/captain/att11.png
offset 84 96
delay 5
@cmd velo001 3.5 NULL() NULL()
@cmd spawn01 "sdust" 0 0 0
frame data/chars/captain/Free2-11.png
delay 3
blast 91 47 43 51 40 0 1 0 0 0
@cmd spawn01 "po" 0 0 0
sound data/chars/captain/cstar.wav
frame data/chars/captain/Free2-12.png
frame data/chars/captain/Free2-13.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-14.png
frame data/chars/captain/Free2-15.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-16.png
frame data/chars/captain/Free2-13.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-14.png
frame data/chars/captain/Free2-15.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-16.png
frame data/chars/captain/Free2-13.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-14.png
frame data/chars/captain/Free2-15.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-16.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-14.png
frame data/chars/captain/Free2-15.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-16.png
frame data/chars/captain/Free2-13.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-14.png
frame data/chars/captain/Free2-15.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-16.png
frame data/chars/captain/Free2-13.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-14.png
frame data/chars/captain/Free2-15.png
@cmd spawn01 "po" 0 0 0
frame data/chars/captain/Free2-16.png
frame data/chars/captain/Free2-13.png
frame data/chars/captain/land.png
delay 20
@cmd velo001 1 0 3
frame data/chars/captain/j.png
@cmd noplayerJoin 0
@cmd suicide
frame none