Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
The spaceship looks like it's in a different art style from the rest of the game somehow. It's cool though :)

I recorded a Quicksilver playthrough if you'd like to take a look sometime :) I was having a bad day so I nearly rage-quit a couple of times. Just ignore those. It takes me a little while to get into my stride but it's one of my better Quicksilver runs.
https://www.youtube.com/watch?v=Y9j2Q2tmk7o

Also, I was playing as Vision earlier (I really enjoy playing as him despite not being a fan of him overall) and I noticed a couple of issues where enemies can interrupt his specials rather easily. During his Down-Up+Attack special, when he rises up out of the ground, he can very easily get punched or kicked out of the air. His attack still kind of connects sometimes but the move is a little unsafe to use. In particular, Guards can block his attack and then immediately punch him out of the air. This happened to me approximately 60-70% of the time I used it near one of them.

The most surprising was when you use the same input (Down-Up+Attack) whilst in the air. When he crashes down to the ground, he can actually be knocked out of the air on the way down! Realistically speaking, the velocity of his attack is hard enough to crack the ground, so I don't think an enemy sticking their fist or foot into the air should stop him. He should just smash straight through them with that level of momentum.
 
woooo, mas actualizaciones........ ya quiero jugar los nuevos niveles
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woooo , but ........ updates and want to play new levels

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me encanta que brand tenga su propia nave, es la directora de S.w.o.r.d. debe tenerla.
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I love that brand has its own ship, is the director of S.w.o.r.d. You must have it .

aqui te puede servir esta nave como un sub jefe de hydra???
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Here you can serve this ship as a Sub-Boss hydra

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esn23 said:
Nice looks wonderful my friend.. Any news on Magik?

Not yet, I haven´t reached the mutant stage yet.

The spaceship looks like it's in a different art style from the rest of the game somehow. It's cool though
Its the same of the original game, I just edited a part of it to make it smaller:
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Also, I was playing as Vision earlier (I really enjoy playing as him despite not being a fan of him overall) and I noticed a couple of issues where enemies can interrupt his specials rather easily. During his Down-Up+Attack special, when he rises up out of the ground, he can very easily get punched or kicked out of the air. His attack still kind of connects sometimes but the move is a little unsafe to use. In particular, Guards can block his attack and then immediately punch him out of the air. This happened to me approximately 60-70% of the time I used it near one of them.

That is kinda intentional, you have to calculate when you should use the move or not. Also, Vision has some useful tricks, like holding guard when you fall you let you teleport to where you want. The same effect of his dodge move.

The most surprising was when you use the same input (Down-Up+Attack) whilst in the air. When he crashes down to the ground, he can actually be knocked out of the air on the way down! Realistically speaking, the velocity of his attack is hard enough to crack the ground, so I don't think an enemy sticking their fist or foot into the air should stop him. He should just smash straight through them with that level of momentum.

You have a valid point here. I will take a look.

Nice video of Quicksilver :)

Btw now Thor as a dive move
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I am keeping improving all the characters, with some frames, velocities and such.
 
Another gameplay with my son Enzo.
Playing Avengers United Battle Force through all the first phase until Viper Boss.

https://www.youtube.com/watch?v=oYpdYg6xnDA
 
very cool gameplay!

did you have the first stage background from captain america and the avengers ripped?
i found one from vgmaps but have objects in the screen
 
Amazing gameplay O!! Looks really well done and polished so far. Don't get burned out by overdoing it and take a break whenever you can and get recharge.
 
That is kinda intentional, you have to calculate when you should use the move or not. Also, Vision has some useful tricks, like holding guard when you fall you let you teleport to where you want. The same effect of his dodge move.

Ohh I didn't know that. I tried it out and it's great!

The Thor dive looks good :) I'm glad he's getting more moves.

Loved the gameplay video. It was nice to see Black Cat in action.

I've never heard of Brand but she looks interesting to play. It looked like she can take her gun out and put it away so I guess when she has it out, the attack button shoots? I wonder if that would be better for Hawkeye too to make it easier to shoot his arrow.

Can't wait for the next demo. Seeing the videos and images gets me so excited for it :)

I might record another playthrough soon too if anyone wants to see it.
 
que bien, quiero jugarlo ya. este juego es una obra de arte.
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that well , and I want to play . This game is a work of art.
 
I've never heard of Brand but she looks interesting to play.

She is a Special Agent of the United States Government and the head of S.W.O.R.D., a subdivision of S.H.I.E.L.D., charged with defending the Earth from extra-terrestrial threats. http://marvel.wikia.com/wiki/Abigail_Brand_(Earth-616)

It looked like she can take her gun out and put it away so I guess when she has it out, the attack button shoots? I wonder if that would be better for Hawkeye too to make it easier to shoot his arrow.

Brand's gun mode has many details to work and to avoid her being cheap, and its the most complex code of the whole game:

- It cost power to draw the weapons, and you have 20 bullets to shoot. You can return to normal mode with no cost, but to draw the guns again, you will cost power again
- Every time she draws the guns, her ammo is refilled
- She can't block in any mode - block is used to drawn the guns
- She can't run while in gun mode
- She relies only on her bullets while she is in Gun mode. No melee attack avaliable, so you need to keep away from the attackers
- Attack button shoots bullets, and cost 1 ammo (jump attack cost 2).  Once the gun is out of bullets, she reverts automatically to her normal mode
- She has 6 different guns, with different actions, which she can change by doing DOWN DOWN + ATTACK. Unlike Hawkeye, the guns are persistent, so if you choose Fire Spread and dies, whenever you get back and enter the gun mode, you will get Fire Spread again. You can see the guns here https://www.youtube.com/watch?v=MivtObfKb_A
- Each gun has a special move, executed with D,F+ATTACK. Costs more bullet than the normal shot.

Hawkeye's arrows are faster and does way more damage, so I can't make it shoot freely because it would break the game.

Shocking! I expect followup bolts would be shot on ground when he lands
Its on my plans :)

======================= NEWS =======================

I am very focused to be able to release the new demo in december. Whish me luck :)

- All enemies can now be attacked while they are lying on the ground. Not all characters will be able to him them though.
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- Brand fly mode is finished. While I am not a spriter, I liked the result of the edits I did for her:
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- Alongside the normal attack and special attack, she has a back attack so she can hit the enemies behind her. She is the only character which doesn't turns around and can attack enemies from behind.
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- Sky level boss done - Hydra Ship
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I was going to include another boss, but I will stick to this one for the next beta.

Now I will finish all the vehicles of the Sky Stage and move to the other stages.
 
Increible trabajo, muy limpio, siempre me sorprende tu nivel de detalles para cada personaje del juego. buscas siempre dar ua caraterizacion unica para cada uno. solo digo que te felicito. muy bueno en verdad. me alegra saber que hay planes para un nuevo demo en diciembre. espero que lo logre. cuando este juego este terminado. sera toda una obra de arte.
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Amazing job , very clean, always amazes me your level of detail for each character in the game . are looking always give ua unique for each caraterizacion . I'm just saying that I congratulate you . very good indeed. I am happy to know that there are plans for a new demo in December. I hope it succeeds. when you finished this game . It will be a work of art .

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hoy vi agentes de S.H.I.E.L.D y me emocione al ver a Ghost rider. sera interesante que en un futuro pueda tenerlo en sus planes para este juego saludos.
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today see agents of S.H.I.E.L.D  and I like to see Ghost Rider . It will be interesting in the future to take it into their plans for this game greetings .

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These teasers make me want to discover the result ! And I admire you for making a great various roster with the concern to keep a balance between the chars.
If you want any graphic help, I'd be glad to see what I can do. ;)
 
@Dog Unlimited: thanks for your constant support, means a lot to me. By the way, I am putting new NPC on the game, and making new palettes to the existing ones. About Ghost Rider, I like the character, but he is just too small for the game :(

@16-bit Fighter: thanks dude. Yeah, sprite help is always welcome :)
 
And here is, finally, the Sky Stage preview! Its me (Quicksilver) with my son Enzo (Brand) playing.  The stage is kinda short for now, but I will include more enemies and make it longer soon.

After a long time coding and fixing bugs, I am very proud with the result. And Quicksilver fans will love it :)

https://www.youtube.com/watch?v=dKbDv5KL7JU
 
Smashing!  8)

You should set some delays especially at beginning of stage so players could have some time getting used to environment change
 
looks really good man, but the title screen....seriously what is up lately with you guys trying to get money from openbor work?

And how about a link to chronocrash?!?  it's not even mentioned....
 
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