Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
About the hidden char, I think in any case it'll be known soon after the game release. But for the first players, it'd cool to have a surprise like it was with Deadpool.

About the stream, too bad it's not in English and I'm not a portuguese nor spanish speaker. But little by litte I still look here and there to learn more from it. So thank you anyway!
 
Here's my playthrough with War Machine bro, I destroyed people with him lol!!!

https://www.youtube.com/watch?v=r_TGAvs7oCA

Looking forward to the next update bro!!
 
Hello guys. As I've explained at my FB page (https://www.facebook.com/brazilmugenteam/posts/3363534517007500) I want to try to bring some joy to the crowd in these difficult times.

After thinking about it, the only thing that crossed my mind and that would have any impact would be ... update my Avengers game.
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It's time to choose who will appear in the next Avengers United Battle Force update!

As I explained before, I will do a minor update, where I will put 2 new characters, with other news.

So, who are your favorites to enter, among the options below?
Vote! The two most voted will be available as playable characters from the beginning of the game.

https://pt.surveymonkey.com/r/L82S3H7
 
I wanted to vote, but you didn't put my choice in there lol. Give us Ellen Page Kitty Pryde! I even did a write up on her mechanics in a possible Marvel project of my own - I know you'd do her justice. :)

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Damon Caskey said:
I wanted to vote, but you didn't put my choice in there lol. Give us Ellen Page Kitty Pryde! I even did a write up on her mechanics in a possible Marvel project of my own - I know you'd do her justice. :)

ellen-page-1-ep-01-png-clipart.jpg

I'm so glad I'm not the only one who wants Kitty! I know ZVitor's doing her in Infinity War but I love the United Battle Force gameplay so much more and Illu's always done an amazing job with his characters and would do her justice.
 
O Ilusionista,,

I took most of my design inspiration from X-Men Evolution and the movies. Yeah, I know they have their detractors, but I really like the way Kitty was portrayed in them. As part of that, no dragon. The dragon thing to me is an albatross. A very stupid addition that adds an unnecessary element to what should be (or was) a kind of down to earth character. Take of that what you will, your designs tend to be much closer to the comics, so you might think very differently.

Anyway, on to making it work...

The idea for my own project was to use Tia from the Breakers series - believe it or not it's an almost exact match after some minor recoloring work, and the animations are on par with her fighting style too. Obviously that won't work for your project, but I'm sure there's some sprites out there that would do it.

So far as mechanics go, she'd be a middle grade fighter with some workable moves. Not quite the melee capability as say Wolverine, Colossus, or even absolute top end humans like Black Widow, but more than enough to hold her own. Her phasing would be a simple command (Ex: Attack + Jump) that turns it on or off. The effect makes her physically invincible (I debated whether certain beam or elemental effects might still hurt her) and reduces her falling speed so that she kind of floats in the air - but her attacks still hit normally (just assume she's making herself tangible for a split second).

While phased, the MP meter acts as a breath meter, constantly decreasing. If she runs out of breath, phasing ends, that simple.

The comics, shows, etc. explicitly state she does not become transparent, but I would still add a very minor transparency (using mode 6, and channel controls to make her about 85% opaque) as a visual clue to the player.

In addition to the above, I'd also planed to make her do extra damage to machines with all her moves, and have some of her normal moves takes advantage of phasing automatically. One example might be a throw where she starts by phasing her arm into someone for big damage, or even more if its a machine. Another might be phasing them into the ground and back out again (with them left there as a fatality if the damage is enough to KO them).

Honestly, IMO she's one of the more simplistic power sets to represent assuming you can find some matching sprites. Doubly so in your game since you've said you don't worry too much about balance.

DC
 
A special move I always imagined for her too was diving into the ground (like you would from a diving board) and then emerging like half the screen away facing the opposing direction and perform a strong kick that knocks the enemy away. Would require a bit of spacial awareness from the player but would look really cinematic and be a good positioning tool.
 
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