Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
Here's another playthrough with Quicksilver bro:

https://www.youtube.com/watch?v=RGqy-Z8rIhQ

His speed is awesome really makes you get out of group situations, for Militant I lost a couple of lives since Quicksilver can't do a lot of damage however, I kept bouncing Militant like a volley ball in between the wall with the spikes, got rid of him very quickly ROFL!!!

I noticed the tutorial part of the beginning of the game doesn't have any music, that part should definitely have some awesome music bro lol!!

Thanks again man, looking forward to the next updates!!
 
Finally, it's time to show this: New Character reveal trailer
A fan favorite joins the game - who can he/she/it be?

Amazing gameplay videos by Psykai :)
 
Thanks guys for the warm reply :)
Here are all his costumes:

hCq9b4D.png

Smart pal, classic, 90's, Extraordinary X-Men*, Snowman, X-Men, First Class
Base sprites: Zvitor and Sei mugen character, Doom.
Smartpal: Jhfer

*alternate mode.
 
You've got a great character here; some moves evoke me Silver Surfer. I especially like the work done on the palettes.
Do you plan any date for an update for your game? :)
 
kimono thanks buddy. We even considered Silver Surfer on the past.
About the date...no. It will be released this year, but It's better to not give a date and make a big surprise.
 
I hope you take a page from Streets of Rage 2X and make the charge attacks easier and more convenient to perform (having a flash to indicate when the attack is now ready, and making the charge time shorter and less dependent on if the player is standing still), so they become a bigger part of character strategies.
 
Miru said:
I hope you take a page from Streets of Rage 2X and make the charge attacks easier and more convenient to perform (having a flash to indicate when the attack is now ready, and making the charge time shorter and less dependent on if the player is standing still), so they become a bigger part of character strategies.
Yes, it's on my plans because, with no offense, but OpenBOR native change function doesn't work fine (sometimes, doesn't works at all) and this is why I stopped using it.
Another thing I will borrow from that project is the scripted quake, since I don't like how the native function works on OpenBOR - I am used to work with this in Mugen a lot, and I have better control there.

I am currently dealing with some engine issues - as I made most enemies restricted to the screen, some entities get stuck off the screen, or on the edge of it.
And this is a bigger problem now, since players no longer recover MP automatically, just with items or when hitting an enemy - so enemies can get stuck off the screen and, as you don't have MP, there's nothing to do not to exit and restart.
AUBF_ICE2_-_0001.png


Development is slow because I am trying to solve these problems and I am focused on other projects.

A lot of people ask me the update release date and my answer is: I don't know. I want to update this year yet, but I cannot give a specific date.
 
Hey buddy correct me if I am wrong. But is this load bug when you die on a stage return to the menu then load the stage you last played it will crash ?
 
msmalik681 no. You are playing, then quit the game. Once you load the game back, you will be able to play the rest of the stage.
When the stage ends (sometimes, you need two stages to see the bug), the engine simply shutdown, with no trace on the log.

Here is the latest log I have, using 6392. No information give - the engine shutdown after the "ngreece-ramp"
https://pastebin.com/prPM1zeM

If you play the game without loading it, the stage is fine (and everything else). But if you load it, you will see this shutdown.
It looks like the game crashes at the end of the second stage after the one you loaded.
Underwater -> Attuma -> Ramp (crash)
Pier -> Tiger Shark -> Flying (crash)

Aditional info:
"Yeah I was playing Quicksilver in that playthrough when it crashed after the ramp. I started Stage 1 as Ice Man, quit, and then when I loaded it was the ramp with Quicksilver again.""
So the engine is loading the wrong save game, somehow. And I suspect it is either calling a non loaded entity or trying to load a null global variable. But all my global variations has check before them.
 
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