Alright - after a discussion in PM, and I use that term liberally, @Dr. Scorpio is banned for a year. Obviously don't expect updates here. I'll upload the last copy when I get a chance for anyone who is interested to try it.
My opinion? It's a mess. An absolute mess. Visually, it looks like you're watching the whole thing through a low fidelity Gaussian filter. It's somehow both muddy and pixelated at the same time.

The controls are clunky piano style, with a button for every sub-weapon.

After an un-skippable cut-scene, this is what you start on. Look at this disarray. The fire is animated. That's really all I can say that's good. The skeleton walking on air throwing things at you says enough about the platforming. You can of course do the same.


The animation is just as bad. Really I can't explain how off everythig is. Just jumping alone is a problem. For whatever reason, you leave a distracting trail of afterimages through the entire motion. The prejump animation is 14 centiseconds - in a platformer game. The jump animation itself is aukward and makes it look as if the jump trajectory is altered midair.

Your main attack is painfully slow, and you can't chain it. The difficulty is there, but for all the wrong reasons. It's not precise. Not demanding. Just cheap. Then of course there is a laundry list of technical issues. I turned it off without progressing further.
In short, this is very much a beginner's effort. Not a thing wrong with that, in a vaccum. Not at all. Everyone starts somewhere. Unfortunatly, as you can see from posts above, the creator decided they were an expert at 2D mechanics and that the game is beyond reproach. Too bad, because if taken as a skeleton to build on, there might have been something here.
DC
My opinion? It's a mess. An absolute mess. Visually, it looks like you're watching the whole thing through a low fidelity Gaussian filter. It's somehow both muddy and pixelated at the same time.

The controls are clunky piano style, with a button for every sub-weapon.

After an un-skippable cut-scene, this is what you start on. Look at this disarray. The fire is animated. That's really all I can say that's good. The skeleton walking on air throwing things at you says enough about the platforming. You can of course do the same.


The animation is just as bad. Really I can't explain how off everythig is. Just jumping alone is a problem. For whatever reason, you leave a distracting trail of afterimages through the entire motion. The prejump animation is 14 centiseconds - in a platformer game. The jump animation itself is aukward and makes it look as if the jump trajectory is altered midair.

Your main attack is painfully slow, and you can't chain it. The difficulty is there, but for all the wrong reasons. It's not precise. Not demanding. Just cheap. Then of course there is a laundry list of technical issues. I turned it off without progressing further.
In short, this is very much a beginner's effort. Not a thing wrong with that, in a vaccum. Not at all. Everyone starts somewhere. Unfortunatly, as you can see from posts above, the creator decided they were an expert at 2D mechanics and that the game is beyond reproach. Too bad, because if taken as a skeleton to build on, there might have been something here.
DC

