[DEMO] Brute Shopping

Bloodbane

Well-known member
Some months ago, I played a browser game with upgrade feature. Instead of using menu, that game puts the upgrade shop in the level as items which can be touched to purchase.

That gives me an idea to create simple shop system in OpenBoR which can be accessed easily and doesn't require menu.
I don't have time to record video for this yet but I have uploaded a demo for this shop system here : Brute Shopping.

Shop appears as vending machine in that demo. There are 2 machines in this demo, each with its own item to sale and price.
I typed Brute cause you don't access vending machine by inserting coins but by hitting it instead.

Your currency is your score so get some score before purchasing something ;).

There are other features in this demo but I'll let you discover them  ;D.

!! UPDATE !!

I have updated this demo with new features:
1. Machine's information texts are centered.
2. Storage machines.
They are using vending machine sprite with different palette but they work differently.

Hitting storage machine will spawn the item without costing any score. However, there's a limit on how many items the machine can spawn :D.

You can get it here : Brute Shopping v2
 
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Woooow!
It really is a great thing that you have accomplished dear friend.

Besides that I can think of many more uses to give these characteristics.
For example:
- Access a clue
- Get a key for a door
- Open a branch for an alternate path
- That we can get an NPC partner
- Weapons
- Ammunition
Etc, etc, etc

Oops you did it again B!  ;D
 
I didn't wanna get spoiled with that (referring only to danno's video before trying it LOL), but this is amazing!

EDIT: Tried it and this is very amazing!!!
 
Bloodbane: These vending machines are outstanding! I wish something similar with an arcade cabinet that we can play when we hit it (and use coins 😊). Do you think it's possible?
 
Thanks guys  ;D

kimono said:
These vending machines are outstanding! I wish something similar with an arcade cabinet that we can play when we hit it (and use coins 😊). Do you think it's possible?

It's possible  ;). Instead of food, cabinet spawns special entity which triggers jumping to a branch. This branch brings player to arcade game level.
 
cool. this works for my game, I can think of several ways to implement it. Thank you very much Lord Bloodbane

 
danno said:
This is great

https://www.youtube.com/watch?v=aGz0y_I4qa8

Thank you Bloodbane

This is Awesome!

If anyone makes a money system instead of the money being the score please share it.

Thanks!!
 
id make it so whem you hit feomm righ, it changes type of the item, whem you hit from left you can get the item out.saves space.
 
PS VITA said:
If anyone makes a money system instead of the money being the score please share it.

To tell the truth, D&D:Rise of Warduke and Cherry On Top have money system but each uses different kind of shop or I should say, money is spent differently.
You can download them to see the system  8).

bWWd said:
whem you hit feomm righ, it changes type of the item, whem you hit from left you can get the item out

I could do that but the purpose of this demo is simple shopping system with the simplest script as possible. System you proposed is good but the script will be complex for sure.
 
Vending machine's item spawning or rather item tossing is script based so it's not using any animation for it. To add cooldown, script must be modified to deny input while cooling down.
Hmmm... might need to link that to merchandise and price display.

i removed platform and still gets stuck on the machine

How exactly you removed the platform?
 
Ah that's why.

To remove platform effect, you actually need to set slim and wrong offset platform like this:
Code:
platform 1 1 1 1 1 1 1 1
 
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