Canceled Double Dragon Reloaded W.I.P. (now completed)

Project is halted prior to completion and will not receive further updates.
Good work on the manual camera movement magggas :)
It's tough scripting camera yourself especially with two players but it's doable

I think you need to use custom arrow or thumb to be exact to replace default arrow here
 
This mod, along the Final Fight PC one, is one of those that getting almost the whole gameplay from their original counterparts. The game in motion is looking fantastic and I'm definitely looking forward to the final product.
 
magggas said:
Hello guys and sorry for being so late.
Well, last week i started working again on my game after some break and i have made some good progress. I'm finally done with the graphic work and the wall coding for all my stages. Now as next i will make the dd2 characters, and then all i will have to do is to put all spawn objects in the levels. This is still alot of work but we are coming closer to be done  ;)

As an small bonus i can show you here an preview of the DD Advance stage remake i was working on. Video: https://youtu.be/vZm3UZNynAg

Real badass, man.

BTW, was wondering... do you plan to add burned sprites for the characters? Considering there's the dragon breath and maybe other fire hazards like grenades...
 
Watch the video Magggas, and the game is very good, looking forward to the new stages and enemies, congratulations great job. :D
 
Good job and good news indeed Magggas!

Noobish question : How do you manage enemies to be attracted by item. I mean :
What do you need for making enemies chasing item to throw?

Keep it up.
 
Great work on weapons!

Did you edit the enemies or their sprites are original? I asked cause I've never seen Williams throw knife from air before.
 
@magggas
:)  as a fan of double dragon,
a small decompensation in the pixel  :P

Bloodbane said:
Great work on weapons!

Did you edit the enemies or their sprites are original? I asked cause I've never seen Williams throw knife from air before.

if Bloodbane the animation if it is original in DD2
 
I mean the proportion size  :)

P.S; but for me it is an excellent work  :)

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Impressive! I'm going to repeat something I said about your WHSJ mod, but this is more and more a real game feeling, not just a Bor mod :)

I particularly love what you did with the intro (does it uses custom spawn anim?)

And I'm glad to see you're going to dd stuffs not originaly in the arcade game, but still in a consistent way.

Keep it up, always a joy for me to see the progress!
 
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