Canceled DOUBLE DRAGON REMIX OpenBOR

Project is halted prior to completion and will not receive further updates.
eryson said:
MKLIUKANG1 said:
Double Dragon Remix v.1.1.1 - Beta Test

Test DD1 and DDII.

Download: https://www.mediafire.com/download/i5abw4vx92l1ilt

Its getting better than i've expected, the gameplay is great and the new animations are awesome.
I'd like to play these games with the original NES ost, it will be possible in the final version??
anyway, thanks for the awesome demo!

Thanks you! :)
The original OST will not be.
 
Nice demo!
But I had some problem when surrounded by enemies. It's hard to escape an infinite combo.
I can't find any escape move.
 
MKLIUKANG1 said:
nedflandeurse said:
Nice demo!
But I had some problem when surrounded by enemies. It's hard to escape an infinite combo.
I can't find any escape move.

Can you talk more about this?

I had this problem in DDII mode, but perhaps in DDI as well.
you have an enemy behind you and an enmy in front of you.
And these 2 enemies hit you non stop, and you cannot escape them.
I tried various button combination to escape it, but I found nothing to escape.
I tried it very fast, so, I might have miss some possibility.
I'm not a specialist in DD series, but there should be an ecape move, right?
Anyway, everything else is nearly perfect!! :)
 
nedflandeurse said:
I'm not a specialist in DD series, but there should be an ecape move, right?
Nope. That's what makes Double Dragon and Dragon Ninja harder.

You have to plan in advance what you'll do. Things got a little easier on DD4 with getup moves*, but still no escape move when you're getting hit.

*getup moves: performed when you're in crouch position. You get the crouch position when getting up or right after a jump landing. Some getup moves have invincibility frames.

 
Hmm... I am not sure what you want so let me ask this: do you want to character to be immune to attack2 while jumping OR do you want character not to play ATTACK2 animation while jumping?
 
Here's a simple script for that:

Code:
anim	jump
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0);
    }
@end_script
...

This script sets the immunity on JUMP animation
To reset the immunity, you need to set this script in JUMPLAND

Code:
anim	jumpland
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...

and RISE animation

Code:
anim	rise
@script
    if(frame==1){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...
 
Hello Bloodbane!
Can you show me how can use this immunity script with more than one attack.  Something like immunity to attack2 , attack3 and attack4.
I make some changes in the script to try, but not work.
Thanks my friend!
 
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