Jeremeister Jambatron
Active member
O Ilusionista said:Hi Jeremiah Cuff I gave yout game a quick try. From what I saw, there are a lot of room for improvements, specially size wise.
- There are a lot of clutter on the folders. You have GIF and PNG duplicates for frames. If you are using GIF, you can delete the PNG ones. Its just waste of space
- Avoid using .BOR files, they are way bigger than .OGG. The only .BOR file you still need is remix.bor (since the engine still needs it).
- The pain animation of many enemies are weird. Take a look at wolfman /lizardman and check what I did. Whenver you make an enemy to shake (which gaves a more impact feeling), make it quickly, like with delay of 3.
- The attacks lacks Z depth. I gave some depth to wolfman, lizardman and Ashton attacks.
- Some attacks can knockout the players. I've changed some attacks of wolfman and Lizardman. Also, gave them some recovery time by adding a frame at the end of the attack and making the delay of the last attack frame big
- Fixed Wolfman fall animation. Wrong direction and bad axis
- The are wrong axis everywhere. I've fixed some axis in Wolfman and Ashton.
- Ashton special now makes him turn and knocks down the enemies.
- Ashton attack 4 is quicker now. Whenever you have a tail effect on swords and such, make it pretty quick
I hope you like what I did. You can follow the logic to other characters. Also, you need to remove the shadows from some characters
Here is a optmized version of your PAK. It went from 267mb to only 87mb: https://www.sendspace.com/file/xpdoph
Thank you for helping my me out by optimizing my mod O'Illusionista, I should've known that their were many errors in the game and it really needs a lot of work for improvements. So i'll take it upon myself fix the mistakes on the game and I saw some of the cutscenes are gone, but anyways I appreciate your assistance.