Dungeon Magic

Complete Dungeon Magic 2021-09-16

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Project is completed.
No problem Showmaker, and i apologize for acting a bit defensive back on my previous post. But anyways I'll be sure to check out that awesome Korr character that i saw on YouTube yesterday and i hope that you add more updates of Korr soon. Keep up the good work man!  8)
 
Jeremiah Cuff said:
No problem Showmaker, and i apologize for acting a bit defensive back on my previous post. But anyways I'll be sure to check out that awesome Korr character that i saw on YouTube yesterday and i hope that you add more updates of Korr soon. Keep up the good work man!  8)

all good mate;)
u can download the korr sprites here...i only made them for obenbor games so i dont ripp out every frame/move from him. in my eyes they are not all looking very great! i take the moves i like. but if somebody need a move that i dont ripp i can add them in no time. and its not a sheet! all single pics in gif format. here is the link: https://drive.google.com/open?id=0B4uVU0cTUlMBZm9sZ3BWV1lkS2s
 
Jeremiah Cuff said:
Awesome sauce my friend! Thanks for sharing the link to these awesome barbarian sprites bro!  8)

no problem;) i also will start to rip out all other characters from weaponlord the next time but they have a lot of moves lol...if i would know that somebody starts an barbarian game project i would have a bigger motivation...so...i just can sit back, relax myself and wait that somebody are interested :-D
i am not skilled in making an openbor game...just edit games a bit...its a matter of free time i have...when i would have the time i would start from scratch....maybe when i am an old grey wolf and work is over  :D
 
Well said Showmaker, it's because of you that i've been inspired to try and make good edits for my mods and existing mods in the near future and add more attention to detail when i make more fan game projects in the long run. But anyways, keep up the good work my friend, you doing an excellent job out there! 8)
 
Jeremiah Cuff said:
Well said Showmaker, it's because of you that i've been inspired to try and make good edits for my mods and existing mods in the near future and add more attention to detail when i make more fan game projects in the long run. But anyways, keep up the good work my friend, you doing an excellent job out there! 8)

thx mate! atm i try to figure out that combo system from weaponlord to make that fatalitys...i have a movelist but damn! that not easy...mortal kombat is a joke aginst that!
i need that fatalitys to rip out the death animation...body with no head and also the head flying around lol :-D hard gaming trainig lol...
btw check out Ramda:
https://drive.google.com/open?id=0B4uVU0cTUlMBdWpHSXhvUlpwSlU
he is from dark awake...if u like him then take him ;) the pics are just png atm...but i think about to make them ready for open bor;)

this is how he looks in game...i just converted a few frames atm.
 
I liked the blondie girl. But some of her frames are misaligned, like in her first attack.
Also, if you will use that soldier from golden axe 2, you will need to increase his contrast a tad, to match the contrast of the other enemies.
 
I'll see what i can do about Iyo's misaligned sprites and add more contrast to the infantry soldier from RODA like you suggested O Illusionista.

BTW, have you seen the gameplay preview of Muramasa's storyline on the update of Knights of the Round Revenge? I was only asking because since no one came to see my progress for that said mod since my last two updates and it feels like I'm talking to myself while i posted those updates.
 
BTW, have you seen the gameplay preview of Muramasa's storyline on the update of Knights of the Round Revenge? I was only asking because since no one came to see my progress for that said mod since my last two updates and it feels like I'm talking to myself while i posted those updates.

Nah, its normal. This is a small community, so sometimes you will double or triple post before someone replies.
I saw that video. The idea is cool, maybe you can make his attacks less repetitive or reduce the number of strikes - since its a sharp edge samurai sword, you won't need to strike someone so many times.

I still don't like the mix of styles (style clash), because I think it lower the overall quality of the game.
 
You must be talking about the attribute clash of the sprites belonging to the female assassin character from Knights of Valour 3 that I added to the game. Yeah I gotta do something about that color palette of hers because it kinda looks out of place. But anyways, Thanks for giving me the heads up O'Illusionista.
 
Good news folks, I just discovered new sprite sheets of the boss characters from Dungeon Magic ripped by Grim from the Sprite Database website. And I've gotta tell you is that I can't believe my eyes. I did not think that he was going to pull it off, I am so damn excited! Well anyways, here the sprite sheets for both the archdemon boss and the final boss the demon king who is named Denzalvia in my fan made Dungeon Magic JRPG. And I am going to put them in both of my projects, enjoy!  :)

http://spritedatabase.net/file/21778

http://spritedatabase.net/file/21779
 
Hello once again my people's, while I'm creating the majority of stage 3 for Dungeon Magic mod, there's one problem, i need someone's help into making a script for rubies that are on the lesser demon sprite sheet to bring forth the ruins of the stage. Now i know that i can now rip sprites for Light Bringer that to the mame cheats that can allow you to rip a lot of  sprites from some of the games, and i tried ripping sprites from igs' the gladiator but all i saw was autofire settings cheats instead.

But anyways back to the topic, i wonder if anyone can help the about this bringing forth the ruins situation here? Even though i could rip the miscellaneous sprites myself.
 
I'm not sure what's actually you want here. Do you want to rip ruins bg from Dungeon Magic OR do you want script for raising ruins ala Dungeon Magic?
 
I just want an example for a script of raising the ruins, i apologize if i am asking too much here Bloodbane.

I'll show you the link to the lesser demon sprite sheet on sprite database.

http://spritedatabase.net/file/21778
 
Sorry for the late reply
Raising the ruins... IIRC the one shown in Dungeon Magic is only releasing crystals and change stage's palette with each release. Are those what you want?
 
It's all good my friend, those are the items that i want for the mod because right now i just done making some transition cutscenes for the stages of the game. Thanks a bunch my friend!
 
Hello again my peoples i have returned once more. To show you guys the 2 video full preview of what stage 3 is really going to look like in the Dungeon Magic mod. And while i am waiting patiently for Bloodbane to rip the sprites of the crystals that bring forth the ruins...... Oh my god!! I forgot to change the frozen palette for the zombie enemy!!


 
Jeremiah Cuff said:
And while i am waiting patiently for Bloodbane to rip the sprites of the crystals that bring forth the ruins......

Wait, wait, who said anything about ripping sprites? I thought you only need to know how to replicate the FX from Dungeon Magic?

About the videos, I can see couple new stuffs there :)
My suggestion is to have grouping theme for instance, the first enemy groups are slimes and hobgoblins then near the area with dirt, skeletons and ghouls rise from ground. That could make beating enemies interesting instead of just beating random enemies
 
Bloodbane said:
Jeremiah Cuff said:
And while i am waiting patiently for Bloodbane to rip the sprites of the crystals that bring forth the ruins......

Wait, wait, who said anything about ripping sprites? I thought you only need to know how to replicate the FX from Dungeon Magic?

About the videos, I can see couple new stuffs there :)
My suggestion is to have grouping theme for instance, the first enemy groups are slimes and hobgoblins then near the area with dirt, skeletons and ghouls rise from ground. That could make beating enemies interesting instead of just beating random enemies

What i said about you ripping the sprites to bring forth the ruins was a big mistake on my part, and for that i deeply apologize for that.

And about the new sub levels of stage 3, i should add more themes to them instead of adding enemies randomly like you suggested because it somewhat makes the gameplay of the stage boring.

Thanks for giving me some heads up Bloodbane and sorry again for what i said in my last post, i know i shouldn't be apologizing about this, but still.
 
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