Richard was made by the mugenchina team, the stance is made by thedge.Did you make Richard myer&sf5 ken snk style sprites?
Two things I noted on the video:I keep forgetting to post the video.

The attacks are not final yet, it still needs their attack boxes adjusted, since I haven't sat down to fully work on any of the other characters, so a lot of times its just sprite swaps of the other player or enemy character.Very nice!
But Mai seems to whiff her attacks. (I suppose all of it is WIP)
However it looks good.
Also Richard's stance is a masterpiece, but almost overkill, compared to the other animations taking their source on the oooooold very simple animations from Mugen China classic Kof Richard... ^^;
Yes I know of that, I just haven't made the spawn animations for most of the enemies yet. All of this is not final, hence the beta in the title. I am trying to get the stages done, and then move on to focusing on the more time consuming part of doing the players and enemies.Two things I noted on the video:
- To prevent the enemies from falling from the sky when spawning, give them a spawn animation. But you will need to place them offscreen (or close to it) or they will pop up out of nowhere.
From my point of view the water is flowing to the right, thus it moves the raft platform to the right as it would flow with the current, thus the stage moves from left to right. And if the raft is moving to the right, it would generate velocity and wind that would cause the flags to flow in the opposite direction.- In this stage, the water direction is wrong. The flags are waving to the left, while the water is moving to the right
Plus, the guy on the water is moving to the left. It would make sense to make the water moving to the left too.
Also, take a look at the manual about fglayers, so you can split the watter into different fglayers and give them different velocities.
Yeah, the error is on the original stage per se - if the wind is pushing the water and the boat to right, how the flags are waving into the opposite direction?In FF2/S, the sea flow goes from left to right, which makes sense with what you say,
Yeah, the error is on the original stage per se - if the wind is pushing the water and the boat to right, how the flags are waving into the opposite direction?
And agree with all other points here.
How can I give commission(request) to tkkill?Richard was made by the mugenchina team, the stance is made by thedge.
I am paying someone to make me the sprites for Ken. his name is TkKill, you can find him online.
he is on deviantart, but I don't think he is taking on new commissions right now, but you can ask him.How can I give commission(request) to tkkill?
Maybe I need new kof style characters next time.
Your stages are always awesome and sweet.Working on another stage, "Hippopo Marina", based off the Sound Beach stage from Real Bout. Still got some editing to do, coz I realized the order of the buildings is off and need to adjust heights of some, and whether I want to have the water shown or not.
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Bad news buddy! An official game bearing this very same name has been released via Capcom and SNK's development partership since the beginning of this Spring of 2026.So a little back-story before I talk about the project. Growing up, Fatal Fury was one of the games I almost always played whenever we went to the arcades (these places are a dying breed, so sad). I have very fond memories of playing against my cousins trying to figure out special moves and such. Back then, Joe was always my fave, Andy is my fave now though, but it was only when I got older and actually started looking into the lore of the game that I truly fell in love with this series. One thing though was that the lore at the time was very limited, hell even today its still a bit confusing.
I'm no writer, I can't hand animate, and my sprite animations are poor at best, but I've come to realize that gaming is probably one of the best storytelling mediums. I get lost in those single-player story-driven games.
So anyway, this mod is my interpretation of the Fatal Fury story, I will be taking some liberties here and there, but the core story will be there. I want it to be a single-player story experience, so there will be no multiplayer unfortunate;y (maybe in a future mode, let's see how this goes). Terry will be the main focus of course, and I hope to highlight other parts of the character that aren't always covered.
I've not done anything in OpenBor in over 5 years now, so I'm kinda relearning as I am going along. So not too sure when this will be done. Im hoping to have a demo video out by the end of the month.
Credits for assets used will be given as progress is made.
For now I'll leave you all with the title screen.
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Looking forward to sharing my progress with you all.
Please cite your source, this is the first time I have heard anyone mention of a game named like this, since this name is taken from the OVA collection. Also, why would capcom involve themselves with a release of fatal fury game... unless... for some strange, probably language related reasons you are mistaking "Legend of the Hungry Wolf" for City of the Wolves.Bad news buddy! An official game bearing this very same name has been released via Capcom and SNK's development partership since the beginning of this Spring of 2026.![]()