Fight Forever

In Progress Fight Forever 2025-07-07

No permission to download
The project is currently under development.
I was wondering if Sketch Turner from Comix Zone might
appear in the future.

At least as a secret character.

Considering that he had some pretty interesting moves,
he could fit in well here
 
I enjoyed playing this game.

I liked it because there were many movements I wanted to perform (I mostly used dash attacks).

One unique aspect of the system is that the bosses have phases. The attack patterns change every time you get hit, which felt fresh and nice as it showed that the bosses are formidable.

The enemies aren't as easy as I expected; the police officer [was it Eddie?] unleashed flawless attacks using his weapon to an unrivaled degree.

I think the difficulty might not be easy for beginners.

I'm curious if there are plans to include a difficulty adjustment menu in the full version later on.
 
I was wondering if Sketch Turner from Comix Zone might
appear in the future.
It's not a completely crazy idea, it makes sense. The problem is the sprites: I didn't check the size, but they use a completely different shading style than what's in the game.

Could it work? Yes. But it would require a Herculean task.
 
Sketch is kinda short in size next to the rest of the cast. Resizing is easier when the subject is bigger than the rest, I don't know if I could get him to be the proper size; he is a very interesting character, yes and Ilu is right, it's like making him from scratch graphically wise to get him properly designed for this game.

Trust me you will see a good mixture of well known and unknown characters in the next two seasons, some really obscure ones.

About difficulty, Edi.E is indeed kinda hard for stage 3 Boss, but his difficulty is just a placeholder as this game was getting only one demo before its release, he will have his moveset adjusted a little bit so he doesn't feel too cheap, although there are already some dudes dominating him and asking for more harder bosses ahead haha. In the final build, you should expect the dificulty to rise starting from stage 4, tho.
 
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