O Ilusionista
Captain 80K
Custom version of BB system.
O Ilusionista said:I don't know the date yet, sorry.
Mugen is the priority for now - there are still smal things to be fixed.
![]()
The author has a Patreon and the patrons receive the updates before anyone. If more people could support him, the progress would be faster.
https://www.patreon.com/virtualltek
Valentine Wong said:No pressure man, but giving Mugen the preference is kinda unfair, I mean there are TONS of supporters of Mugen so as a solid feedback community, which Openbor doesn't despite this forum is supposed to be the best for the matter.
This statement may be one of the reasons of why this is getting so long to be completed...No pressure man, but giving Mugen the preference is kinda unfair,
Hello!
Yesterday I released an update to version 3.5.6 as mentioned in the previous post. You can both update throught Help -> Check updates or do a full reinstall (download links are available for offline Installer as well).
Main Changes:
Fixed many crashes while closing a project;
Fixed crashes while closing/resetting .cmd file in the commands editor;
Fixed scripting system (so templates on Project/New menu will work again);
Fixed Throw Creator (code fixed by O Ilusionista);
Made demanding tasks heavily multi-threaded, so you'll see massive performance gains on newer hardware;
Optimized code parsing (opening and reparse after big changes should be a lot faster now);
Implemented asyncronous task support (async and auto save implemented);
Improved cache systems;
Improved the way it handles non-8bit images on SFF v1 (on image insertion instead of on save);
Improved the way files are handled (now you can open multiple files in any editor);
Fixed Import sprites from anorther project (second and third palette options not working as intended);
Fixed frame skipping while navigating between frames using the slider;
Implemented "Contiguous" option for Paint bucket on Image editor (when disabled paints all pixels with the same color);
Implemented Magic Wand tool on Image editor;
Exposed more classes to the scripting system (documentation will be updates later).
We are getting close to finish version 3.6, which is the major step in Fighter Factory history, introducing amazing debugging functionality and BGs editor!
![]()
Thanks again!
A Mugen character? For sure - I've been using it for more than a decadeWallachia said:Please tell me I can fully create a char with this software, including the programming part.
Hello guys!
I'm doing the last adjustments and fixes before releasing version 3.6. Everything I wanted to implement in this version is done (except Debugger, which unfortunatelly will be missing).
This build is a massive step up in editing capabilities, and BGs are the main focus. You can edit BGs from everywhere (Stages, Screen packs, ...), opening room for more a specific editor later for System Screens.
Stages have more attention on this release, so you can easely test camera bounds, P1 and P2 start position, ZOffset and ZOffset link, among many other editable parameters in the Stage's panel.
Translation:
To anyone interested in translating Fighter Factory, here are the translation source files and Qt Linguist: https://www.sendspace.com/file/yrvcro
To translate you need to open each file in Qt Linguist, choose English as source language, and the language you're translating to as destination. For more details about the translation process, check this: Qt Linguist Manual: Translators | Qt Linguist Manual
Thanks!
O Ilusionista said:Wallachia here is a complete Mugen video tutoria series if you need one
https://www.youtube.com/watch?v=yMRjrtY6x3E&list=PLIwEWBFlq_nqdRXtIA9rccQXx29eSHPlY
It will, but its not his priority for now.maxman said:What a big change! Hope OpenBOR gets support in Fighter Factory.