Fighter Factory Studio

Fighter Factory Studio released! 3.7.4.4

No permission to download
Thanks Ilu! :)
impressive! This is really a gem!

So, about openbor features it will be for an update or something if I got it well?

About mugen stuff, it really gives me the feeling I want to complete some of my old winmugen project with this incredible software!
 
BIG FIX 2 for Windows users

Solves:
1) not loading def that has point character before extension.
2) crash when selecting an item in the left, then switching to another editor.
3) increased wave rendering pause time when navigating between sounds to improve responsivity.
4) Some files not being copied to ffs_x temporary folder.
5) Crash with backup on load activated.
6) Many crashes on Sprites and palettes editor (includes all sort of bugs like Import, Insert, New file, almost all functions).
7) Error on [State xyz]
8) Errors window not jumping to the right tab.
9) Crash after closing all tabs in Cns/St editor.
10) Crash after closing tabs and switch to Animations editor.
11) Window size goes outside screen boundaries in low resolution screens.
12) Can't save sprites on thumbnails panel.
13) Add sprites by file name uses the same group for all images
14) Added support for navigation using organizer.
15) Fixed a bug when black colors get painted in some part of 24bit images.

x64: https://www.sendspace.com/file/jxm1rk
x86: https://www.sendspace.com/file/k4jj1f

Just unpack and replace original files inside FFS folder by these.

By the way, once the OpenBOR editor is at a good level, the author will start to post here :)
Probably, he will open a different topic, under TOOLS.
 
Changes in 3.5.1

  • Not loading def that has point character before extension.
  • Crash when selecting an item in the left, then switching to another editor.
  • Increased wave rendering pause time when navigating between sounds to improve responsivity.
  • Some files not being copied to ffs_x temporary folder.
  • Crash with backup on load activated.
  • Many crashes on Sprites and palettes editor (includes all sort of bugs like Import, Insert, New file, almost all functions).
  • Error on [State xyz]
  • Errors window not jumping to the right tab.
  • Crash after closing all tabs in Cns/St editor.
  • Crash after closing tabs and switch to Animations editor.
  • Window size goes outside screen boundaries in low resolution screens.
  • Can't save sprites on thumbnails panel.
  • Add sprites by file name uses the same group for all images
  • Added support for navigation using organizer.
  • Fixed a bug when black colors get painted in some part of 24bit images.
  • Optimized the wave rendering
  • Fixed all possible cases that can lead to crash after closing tabs and switching to another editor
  • Fixed the bug that files get deleted when opened from Mugen sub directories and tested in the same Mugen installation
  • By fixing the previous bug, added support to run a project in-place
  • Added more options for conflict resolution on Import from another project
  • Unlocked palette organizer
  • Added the 'Detect group/index from file name' option in Palettes and Sounds editors too
  • When opening 24/32bit images in the Advanced palettes editor, it asks if you want an optimized palette for it
  • Fixed a bug when animation code gets reparsed, CLSNs before the first animation (if they exists) are set to the first frame
 
How are things progressing with the fighter factory studio?
I only just discovered it and it looks really good.
I mainly want to use it simply to create custom sprites and palette swaps a lot quicker and easier.
It looks like it has some features of piskel.com but much better.
However, I was also reading that there is a 3.5.3 version but some users who tried it out complained of crashing and other bugs.

It does look like an incredible concept.  Some amazing minds out there.
 
The author is still working on it, but he had some health issues
https://www.patreon.com/posts/development-time-21028738

You can follow its progress at his Patreon.
 
I don't know the date yet, sorry.
Mugen is the priority for now - there are still smal things to be fixed.

1


The author has a Patreon and the patrons receive the updates before anyone. If more people could support him, the progress would be faster.
https://www.patreon.com/virtualltek
 
Straight from his post at Patreon:

m7xfpOKixuvQ7GBNDRrOaNVWVKdC4wEE1HlCw4XTqWSCG4egLmK7Rjfh3F3BwkeA.jpe

After several months of delay, I'm releasing version 3.5.4 to the public. This version introduces more features, a lot of major bug fixes and improvements.

This release was delayed many times because we decided to deploy Fighter Factory Studio as an installer like previous versions, and at same time switching to a stable package management system to perform updates too. So I decided to use Qt Installer Framework, which allow us to make an installer, perform updates and let the user customize installation, like choosing which components to install instead of them all like before. New features like extensions and engine modules will be deployed this way too.

Another great change is the way Fighter Factory Studio stores user settings. As suggested before, now it uses the proper directory on current user private folder, so even if you need to reinstall it, all settings are preserved.

The more noticeable changes, besides many bug fixes and improvements, are the Variable usage log/list coming back on M.U.G.E.N module, and the new way it writes to files, being the last one an awesome new feature, improving security, preventing data loss by a program failure (crash) while saving, power loss or whatever reason a file write operation gets interrupted, by using temporary storage instead of direct write.

Changes:

Zoom on code editors applied to "Edit animations too.
Fixed "Run in engine" when .def is used as CNS too.
Export sprites/sounds crashes if used while in another editor.
String replace crashes if it changes some comment.
Random crash while editing code.
Fixed many bugs in OnionSkin.
Configuration moved to an user directory.
Pasting a RGBA image on Indexed canvas tries to preserve transparency.
Added option to allow color slot redistribution on Advanced Palette Editor.
Better renderer selection (Native painting is activated if neither OpenGL 2.0 or DirectX 9 support is available).
Code list updates itself when some value changes.
Implemented the variable usage list/log for M.U.G.E.N.
Tree list state is preserved when switching between editors.
Texture cache is cleared on Native painting mode, saving lots of memory.
Fixed the crash when switching from definitions editor right after some change was made.
Fixed the zoom on animation editor after closing all tabs.
Fixed some crashes while editing animations.
Fixed import animations from another project.
Fixed export to HTML.
Fixed some problems with angle and scaling.
Changed Options window so each engine module can display custom settings.
Added options to change CLSN default colors on M.U.G.E.N module.
Fixed the Throw creator slider not updating animation when moving by keyboard.
Fixed the function "Use these contact boxes in all other instances of this frame".
Fixed the crash when there's just one frame in an animation with time = 0.
Fixed the bug that sends an animation to the top instead of bottom on organizer.
Implemented a progress bar to show code reparse progress while switching colorsets.
Implemented a new way to write into files, more secure, as we keep the original file while writing into another temporary one (if a failure occurs while writing you won't lose the file like before).
 
I comeback to ask this.
With the current build.

--Is mugen throw maker already availiable and stable ?
--Is openbor support stable and recommanded to use now ? (I mean with most regular features)


+ I know this one is certainly not possible, but is it possible it supports Bloodbane's Throw/slam script in a visual way.
 
Yes, Mugen throw is supported since long time ago. But OpenBOR support isn't ready yet.

I think it's possible to give support to BB scripted slam on the future, but probably it will be my custom version of it.
 
Thanks for your replu buddy!

O Ilusionista said:
I think it's possible to give support to BB scripted slam on the future, but probably it will be my custom version of it.

You mean custom version of BB's system, or custom version of FF ?
Anyway, if there is some supposrt of any, it would be really useful for people like me.
This could make my progress really faster.
 
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