Hi everybody!
long time no see, isn't it? well i've been busy with real life, like many of us, but i've never forgot the passion for this engine that makes this community the best in the world.
So in the last few days i've had a bit of free time, and i've decided to complete and release what is probably the very first project i've ever done with openbor; back in the first days i've discovered this engine, i've started learning how to use it by replacing characters from final fight apocalypse (the very first mod i've ever played, thank you Mr. Q! ) with those of fighter history dynamite, an old beat-em up from the neo geo days.
so much time as passed, and thanks to the support of all this community, i think i've improved a little bit (even if i still suck at scripts) , so i've decided to complete my first experiment, and make it a complete game with all that i've learned so far. so you will find special moves, a level-up system, secret characters, smooth gameplay, and a different ending for every character! i hope you'll enjoy it.
as always, take a look at the HOW TO PLAY section of the game to learn the basic command, and enjoy experimenting special moves and combos.
I've left it unpacked because, as always, you're the best beta-testers ever, so you can look in the code and i'm sure you'll have suggestions and will give me an hand to fix the bugs you'll find.
so far, i'm aware of a tedious bug with the character's icon; i've set iconmphigh, but when the player 2 is in game, his icon override the player 1. i don't know if this' is an engine's bug or else, i've never used iconmphigh before, nothing ground-breaking, but if you can give me an hint, i'll be immensely grateful.
well, enough wall of text, enjoy the game now!
see you
Pierwolf