tightninja
Member
Is there any way to face a different direction while holding the block button? IF I am facing right, can I press back (left) to face left?
I tired drawmethod flipx 1 below . It does flip the frame to face left, but the engine has determined that I am still facing right.
#####-----STANDARD BLOCK
anim block
loop 0
delay 6
offset 80 129
bbox 68 83 24 44
cancel 0 2 0 u a4 freespecial111 #movelist
cancel 0 2 0 d freespecial200 #DUCK
cancel 0 2 0 f f freespecial100 #FWD DODGE
cancel 0 2 0 b b freespecial99 #BACK DODGE
cancel 0 2 0 u u freespecial190 #UP DODGE
cancel 0 2 0 d d freespecial189 #DOWN DODGE
cancel 0 2 0 a freespecial5 #FIERCE KICK
cancel 0 2 0 a2 freespecial66 #SKATE BREAKIN
cancel 0 2 0 j freespecial60 #FORWARD LEAP
cancel 0 2 0 b freespecial186 #DIRECTIONAL BLOCK
cancel 0 2 0 b freespecial186 #DIRECTIONAL BLOCK
cancel 0 2 0 d f d f a4 freespecial88 #CVS ISM SUPER ART I
cancel 0 2 0 d f d f a3 freespecial89 #CVS ISM SUPER ART II
frame data/chars/1sonny/b104.gif
frame data/chars/1sonny/block.gif
#####----- DIRECTIONAL BLOCK
anim freespecial186
loop 0
delay 6
offset 80 129
bbox.position.x 68
bbox.position.y 83
bbox.size.x 24
bbox.size.y 44
drawmethod flipx 1
cancel 0 2 0 d freespecial200 #DUCK
cancel 0 2 0 f f freespecial100 #FWD DODGE
cancel 0 2 0 b b freespecial99 #BACK DODGE
cancel 0 2 0 u u freespecial190 #UP DODGE
cancel 0 2 0 d d freespecial189 #DOWN DODGE
cancel 0 2 0 a freespecial5 #FIERCE KICK
cancel 0 2 0 a2 freespecial66 #SKATE BREAKIN
cancel 0 2 0 j freespecial60 #FORWARD LEAP
cancel 0 2 0 d f d f a4 freespecial88 #CVS ISM SUPER ART I
cancel 0 2 0 d f d f a3 freespecial89 #CVS ISM SUPER ART II
frame data/chars/1sonny/b104.gif
delay 45
frame data/chars/1sonny/block.gif
I tired drawmethod flipx 1 below . It does flip the frame to face left, but the engine has determined that I am still facing right.
#####-----STANDARD BLOCK
anim block
loop 0
delay 6
offset 80 129
bbox 68 83 24 44
cancel 0 2 0 u a4 freespecial111 #movelist
cancel 0 2 0 d freespecial200 #DUCK
cancel 0 2 0 f f freespecial100 #FWD DODGE
cancel 0 2 0 b b freespecial99 #BACK DODGE
cancel 0 2 0 u u freespecial190 #UP DODGE
cancel 0 2 0 d d freespecial189 #DOWN DODGE
cancel 0 2 0 a freespecial5 #FIERCE KICK
cancel 0 2 0 a2 freespecial66 #SKATE BREAKIN
cancel 0 2 0 j freespecial60 #FORWARD LEAP
cancel 0 2 0 b freespecial186 #DIRECTIONAL BLOCK
cancel 0 2 0 b freespecial186 #DIRECTIONAL BLOCK
cancel 0 2 0 d f d f a4 freespecial88 #CVS ISM SUPER ART I
cancel 0 2 0 d f d f a3 freespecial89 #CVS ISM SUPER ART II
frame data/chars/1sonny/b104.gif
frame data/chars/1sonny/block.gif
#####----- DIRECTIONAL BLOCK
anim freespecial186
loop 0
delay 6
offset 80 129
bbox.position.x 68
bbox.position.y 83
bbox.size.x 24
bbox.size.y 44
drawmethod flipx 1
cancel 0 2 0 d freespecial200 #DUCK
cancel 0 2 0 f f freespecial100 #FWD DODGE
cancel 0 2 0 b b freespecial99 #BACK DODGE
cancel 0 2 0 u u freespecial190 #UP DODGE
cancel 0 2 0 d d freespecial189 #DOWN DODGE
cancel 0 2 0 a freespecial5 #FIERCE KICK
cancel 0 2 0 a2 freespecial66 #SKATE BREAKIN
cancel 0 2 0 j freespecial60 #FORWARD LEAP
cancel 0 2 0 d f d f a4 freespecial88 #CVS ISM SUPER ART I
cancel 0 2 0 d f d f a3 freespecial89 #CVS ISM SUPER ART II
frame data/chars/1sonny/b104.gif
delay 45
frame data/chars/1sonny/block.gif