pendranome
New member
I'm iterating on a HUD design for a module I'm working on. I'm excruciating over more than I probably should so I'd like to see what people think. Any feedback is much appreciated.
Each one differs from the last, but common features are hp, sp, score, lives, funds, and an inventory that shows the currently selected item. The little pips next to the current selection indicated other items in the inventory, with the large pip marking the current selection. Some of the later revisions feature a rank(or level) meter, but I may or may not keep that feature.

Each one differs from the last, but common features are hp, sp, score, lives, funds, and an inventory that shows the currently selected item. The little pips next to the current selection indicated other items in the inventory, with the large pip marking the current selection. Some of the later revisions feature a rank(or level) meter, but I may or may not keep that feature.
