Knights of the Round Revenge

Complete Knights of the Round Revenge project 2021-09-16

No permission to download
Project is completed.
Hey guys sorry to keep you waiting, here the full video showcasing the characters performing their special attacks and I made this just for you my brothers and sisters of Chrono Crash (Including UniqueHeart). Enjoy!

 
Its better to double check the alignment, because I saw a lot of misaligned sprites in many animations. Melodie is the one who suffers more from this.
Look at her Dust Slicer, for example, and look how much her feet moves.
 
So you must be talking about the freespecial animations that Melodie has are aligned in the wrong order, if what you said is true, I'll guess I try to fix misaligned errors that you pointed out for me O Illusionista . Thanks for the heads up.
 
Pretty good even if allignement could be better :)
I might sound "offensive" but the moves ar a little all the same.
Character trikes this way or send this powers...
What about adding some variations.
A big character could have a special throw, or more advanced grapple system.
A fast character could have a flash rush to escpe a melee or a fast antiair move.
These are just suggestions.
Without going too much advanced. (this was my major problem when I worked on projects)
 
Thank you very much for giving me some more good advice Nedflanderusre, I understand that most of characters movesets came from Pierwolf's Knights and Dragons mods, but overall, I do appreciate that you pointed that out for me though. I'll try to come up with a better solution for adding more attacks for the characters, including the grappling system that you was talking about earlier. 😊
 
Today I made the text file for part 1 of the final stage for Knights of the Round Revenge mod. But when I tested out the said stage, halfway through the end however, the game just outright froze itself out of nowhere. So i was wondering if you guys have any tips to how to fix this problem, I would much appreciate it.
 
Could you present us the script to the level you're having trouble with, please? You should also check the OpenBorLog.
 
Maybe you're right Bloodbane, i guess I'll have to upload the preview video of the final stage of Knights of the Round Revenge on YouTube to show you. But it will take a while though.
 
Here's also the text data of stage 8-1 as promised......

music data/music/STAGE02.ogg
bossmusic data/music/warehouse.bor

noreset 0
settime 0

background data/bgs/plains/back.gif
panel data/bgs/plains/n03.gif
order a
direction both

#-------1
group  4 4
at      20

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn  soldier
alias  Rebel_Soldier
coords  380 190
at      20

spawn  soldier
alias  Rebel_Soldier
map    1
coords  380 205
at      70

spawn  degke
alias  Bandit_Archer
coords  380 230
at      120

wait
at      130

spawn  knight2
alias  Buster_Knight
health  350
map    4
coords  380 205
at      130

spawn  maskman
alias  Rebel_Assassin
health  80
coords  -30 230
at      130

spawn  batue
alias  Bandit_Soldier
map    1
coords  -30 190
at      130

spawn  swordman
alias  Elite_Sargent
coords  380 230
at      130

spawn  axe_man
alias  Elite_Pikeman
health  250
coords  380 205
at      130

#-------2

spawn  casket
item    cure
coords  360 190
at      140

spawn  casket
item    money
coords  420 190
at      140

spawn  casket
item    potion
coords  480 190
at      140

group  5 5
at      250

spawn tsubomiN
alias  Ally_Kunoichi
coords -153 215
at 0

spawn sasukeN
alias  Ally_Ninja
coords -153 215
at 0

spawn  knight2
alias  Buster_Knight
health  150
coords  380 205
at      250

spawn  ecleric
alias  Rebel_Cleric
coords  380 190
at      300

spawn  axe_man
alias  Rebel_Pikeman
map    1
health  70
coords  380 230
at      350

spawn  knight5
alias  Rebel_Commander
map    1
health  150
coords  380 210
at      400

wait
at      415

spawn  soldier
alias  Rebel_Soldier
health  70
coords  -30 190
at      415

spawn  swordman
alias  Rebel_Sargent
health  90
map    2
coords  -30 190
at      415

spawn  maskman
alias  Rebel_Assassin
map    2
health  70
coords  -30 230
at      415

spawn  birdman
alias  Rebel_Vanguard
coords  380 210
at      415

spawn  horse
alias  Buster_Calvary
health  90
map    2
coords  -30 190
at      415

spawn  dark_elf
alias  Shadow_Elf
coords  380 210
at      415

#-------3

spawn  casket
item    money
coords  360 230
at      421

spawn  casket
item    cure
coords  420 230
at      421

group  4 4
at      430

spawn  birdman
alias  Rebel_Vanguard
health  200
coords  380 190
at      470

spawn  knight2
alias  Buster_Knight
map    2
health  250
coords  380 230
at      510

spawn  knight2
map    1
alias  Buster_Knight
health  300
coords  380 205
at      560

wait
at      580

spawn  knight5
map    3
alias  Rebel_Colonel
health  350
coords  380 210
at      580

spawn  degke
alias  Bandit_Marksman
coords  -30 190
at      580

spawn  horse
alias  Buster_Calvary
health  200
coords  380 190
at      580

spawn  soldier
alias  Rebel_Soldier
coords  380 190
at      580

spawn  dark_elf
alias  Shadow_Elf
health  90
coords  -30 190
at      415

#-------4

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn knightN
alias  Ally_Knight
coords -153 215
at 0

spawn tsubomiN
alias  Ally_Kunoichi
coords -153 215
at 0

spawn sasukeN
alias  Ally_Ninja
coords -153 215
at 0

spawn tsubomiN
alias  Ally_Kunoichi
coords -153 215
at 0

group  6 6
at      650

spawn  axe_man
alias  Rebel_Pikeman
health  70
coords  380 230
at      650

spawn  horse
alias  Buster_Calvary
health  150
coords  380 190
at      690

spawn  axe_man
alias  Rebel_Pikeman
map    1
health  150
coords  380 205
at      690

spawn  maskman
alias  Rebel_Assassin
health  80
coords  -30 190
at      730

spawn  degke
alias  Bandit_Marksman
map    1
health  70
health  -30 230
at      730

wait
at      740

spawn  soldier
alias  Rebel_Soldier
coords  380 190
at      740

spawn  swordman
alias  Rebel_Sargent
map    1
coords  380 230
at      740

spawn  knight5
map    1
alias  Rebel_Commander
health  300
coords  380 205
at      740

spawn  batue
alias  Bandit_Soldier
coords  380 190
at      740

spawn  batue
alias  Bandit_Soldier
map    1
coords  -30 230
at      740

spawn  dark_elf
alias  Shadow_Elf
coords  380 190
at      740

spawn  degke
alias  Bandit_Archer
map    1
coords  -30 230
at      740

#-------5

spawn  casket
item    money
coords  380 190
at      750

spawn  casket
item    money
coords  390 215
at      750

spawn  casket
item    skill
coords  400 230
at      750

spawn  casket
2pitem  potion
coords  380 190
at      810

spawn  casket
item    money
coords  390 215
at      810

spawn  casket
2pitem  money
coords  400 230
at      810

group  6 6
at      825

spawn  axe_man
alias  Rebel_Pikeman
health  150
coords  -50 190
at      825

spawn  axe_man
alias  Rebel_Pikeman
health  150
map    1
coords  -30 210
at      825

spawn  knight2
alias  Buster_Knight
health  80
map    1
coords  380 215
at      825

spawn  knight2
alias  Buster_Knight
health  150
coords  -50 230
at      825

wait
at      960

spawn  knight5
map    4
alias  Rebel_Colonel
health  350
coords  380 210
at      960

spawn  birdman
map    2
alias  Rebel_Vanguard
health  250
coords  380 230
at      960

spawn  horse
alias  Buster_Calvary
health  150
coords  -50 190
at      960

spawn  horse
alias  Buster_Calvary
health  150
map    1
coords  -30 210
at      960

spawn  maskman
alias  Rebel_Assassin
health  80
map    1
coords  380 215
at      960

spawn  degke
alias  Bandit_Archer
health  150
coords  -50 230
at      960

spawn  ecleric
alias  Rebel_Cleric
health  80
coords  380 190
at      960

spawn  ecleric
alias  Rebel_Cleric
health  70
coords  400 200
at      960

#-------6

spawn  casket
item    money
coords  380 190
at      970

spawn  casket
2pitem  skill
coords  400 215
at      970

spawn  casket
item    money
coords  450 230
at      970

group  5 5
at      1090

spawn  soldier
alias  Rebel_Soldier
coords  380 190
at      1090

spawn  soldier
alias  Rebel_Soldier
map    2
coords  380 205
at      1090

spawn  swordman
alias  Rebel_Sargent
coords  380 230
at      1090

spawn  maskman
alias  Rebel_Assassin
coords  380 190
at      1090

spawn  maskman
alias  Rebel_Assassin
coords  380 205
at      1090

spawn  maskman
alias  Rebel_Assassin
coords  380 230
at      1090

spawn  ecleric
alias  Rebel_Cleric
map    1
coords  380 205
at      1090

spawn  ecleric
alias  Rebel_Cleric
coords  380 190
at      1090

spawn  dark_elf
alias  Shadow_Elf
map    1
coords  380 205
at      1090

spawn  dark_elf
alias  Shadow_Elf
coords  -30 230
at      1090

spawn  axe_man
alias  Rebel_Pikeman
map    1
coords  -30 205
at      1090

#-------7

wait
at      1190

spawn  spade
boss    1
alias  Accalon
health  700
coords  500 210
at      1190
 
Don't know if it's the actual problem but it could be your boss music, it could be that its in .bor and it's lacking the requirments.  Try a random ogg file for the sound to see if it fixes it.. Just curious lol
 
Well, i guess I haven't done that yet, but like esn23 just explained to me that I had to change the BOR. Music file to an  OGG. File in order for the stage to work properly. It's worth the shot.
 
Last night, I finally found out  the cause of the problem for part 1 of the final stage file for the Knights of the Round Revenge mod. It was the "2pitem" term in the 8th level's text file that was making the gameplay freeze up. But good thing I managed to fix the txt. File and the level plays normally just like my other stage preview videos. I'll upload the full preview of the last stage as well as the final boss later on tonight.
 
hmm, maybe we could have Cao Ren from Knights of Valour 2 as both a boss and a playable.

and I recommend this boss fight music against Muramasa.

https://youtu.be/UsV-YbYr7J4

Nightmare from Samurai Warriors 4
 
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