Legend of The Double Dragon

Complete Legend of the Double Dragon 1.5

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Thanks! I'll check that game ASAP :)

Yep, BT&DD Linda is too small, and PCE Linda needs some tweaks, I'll see what I can do witht that last one, although don't get your hopes too high in terms of edits.
 
Sorry for the image quality. See those sprites? And that's just Billy. The main reason about why it's taking this long to make the mod, sprite edits. I'll release a demo soon, i can't give dates, but soon. I bet most of peeps can get tons of ideas on what i'm doing with the mod.

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I have some questions, hopefully someone can guide me with links within the forum to show me what to do exactly?

-Any way for jumping off walls? Like Super Double Dragon
-If i throw a grenade item to a wall, it dissapears. Same goes for drums, rocks, etc.
-if i have  an enemy with a weaponframe value in some of his moves, does the weapon retains the enemy color remap?
-How can I make enemies ricochet (is that the word? remember that english is not my native language) from walls when i toss them towards them?
 
I have subject_to_wall for those and still dissapearing. I can hear the drum/rock falling to the ground as well.

EDIT: I also tried using no_adjust_base 0, if that matters, still getting the same result.
 
-If i throw a grenade item to a wall, it dissapears. Same goes for drums, rocks, etc.

Beastie, setting subject_to_wall won't solve that. What's actually happen is that the thrown items are instantly moved to top of the wall
I have solved this with script but I don't know how you set your thrown item MrQ. So why don't you download this demo and see how I do it?

https://www.mediafire.com/?bqq83eywla7jhr6

Originally it's to show how to set pickable and kickable weapons but you can see some other features as well.
 
Mr.Q! said:
Oh well, the thing is, I suck for script, i just copy already made ones.

Mr. Q, scripts are easy to learn (right after I practiced Bloodbane's Crime Buster characters in one of my mods; practicing scripts made me realize how easy they are). I don't use his CB as a template mod for scripts, but for character reference especially slams and throws. I take his characters (most players and a few enemies; but I picked one enemy) and their scripts to my own data folder. It's easy to not know where to start so that's okay. I used to say I sucked in doing scripts before because of the way it looks different from the OpenBOR standards. To get yourself started to learning scripts, you need to grab those characters and scripts for reference so you can practice them. I've been learning scripts and I'm getting way better than knowing nothing of scripts. LOL (Still I'm learning them. :)) I tell you how I learned scripts for my own. (You can customize your scripts when you get WAY better in doing scripts. I'm sure of it.)

Now that Bloodbane posted the link, it's a good start for you to get started in learning scripts. Wish you luck.
 
Mr.Q! said:
-Any way for jumping off walls? Like Super Double Dragon

Jumping off walls is definitely part of Volcanic's Bare Knuckle 6 Final

Also that Tekken the Devils Rage obor demo game, has dive kick bouncing between characters like Urban Reign.  I think t he project is pretty much abandoned but that was a pretty awesome move.
 
Bloodbane said:
-If i throw a grenade item to a wall, it dissapears. Same goes for drums, rocks, etc.

Beastie, setting subject_to_wall won't solve that. What's actually happen is that the thrown items are instantly moved to top of the wall
I have solved this with script but I don't know how you set your thrown item MrQ. So why don't you download this demo and see how I do it?

https://www.mediafire.com/?bqq83eywla7jhr6

Originally it's to show how to set pickable and kickable weapons but you can see some other features as well.

I did just yesterday! But I declare myself guilty about deciding not to use it at the moment 'cause when I got the log o drum, etc, sometimes i got 2 drums being thrown to the enemies, don't know why. Maybe i was getting hit and then at the same time throwing it? I don't know how it happened but i happened more than once.
 
sometimes i got 2 drums being thrown to the enemies, don't know why. Maybe i was getting hit and then at the same time throwing it?

That's possible, that's why I disabled bbox during throwing to prevent that bug

Regardless, that bug has nothing to do with script to bounce weapons
 
Hahaha that's cheap! but I take it. I'll have to remake every weapon that works like those kind of projectiles, it'll take some time :s
 
Oh BTW I'm getting this weapons thing with enemies. I spawned an enemy with 999 health for testing purposes, and whenever he takes a weapon and then drops it, his health becomes the one that has his/her .txt file, so 100hp mostly and then dies. What gives?
 
That's the rule of changing weaponmodel, HP is adjusted to weapon model's max HP.. So if enemy has 999 HP then when he takes bat whose max HP is only 100, his HP will be cut to 100 HP. After this 'cut', his HP won't revert to 999 again when weapon is dropped
 
I just don't know how you guys learned script, i can't even replicate some stuff by just copying stuff, it's like learning chinese/japanese kanjis :/ XD
 
I'll release a demo this weekend, it might open some ideas for some simple mods like mine ones in terms of gameplay.
 
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