Mr.Q!
Well-known member
O Ilusionista said:Mr.Q! take a look at your animation:
anim fall1
loop 0
delay 60
offset 80 129
bbox 0 0 0 0
landframe 2
frame data/chars/1billy/fall01.gif
delay 999
bbox 0 0 0 0
frame data/chars/1billy/fall02.gif
delay 12
frame data/chars/1billy/fall02.gif
sound data/sounds/fall1.wav
frame data/chars/1billy/fall03.gif
anim rise
loop 0
delay 40
offset 80 129
bbox 0 0 0 0
frame data/chars/1billy/fall03.gif
delay 12
frame data/chars/1billy/rise01.gif
frame data/chars/1billy/rise02.gif
You do have active bbox (even if they are set to 0, they are active).
Just remove them from the animation and the enemies won't try to attack.
I don't remeber this working this way at all wow thanks
Damon Caskey would love to try that method as well, combined with aggresive enemies