Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
I liked the game, continue with their good work, you claim to have put some secret character of the Street Fighter series? I suggest Zangief? I think he would look good in the game, and congratulations again for your work. 8)
 
Edson said:
I liked the game, continue with their good work, you claim to have put some secret character of the Street Fighter series? I suggest Zangief? I think he would look good in the game, and congratulations again for your work. 8)

Thanks for your words my friend!

About the secrets characters I'm working in Fulgore for KI2 now and Batman is almost finish, only need finish their run animation.
And about Zangief, is the next Boss.
 
I'm glad to hear he's in the game, shame that can not be chosen to play, do you have any prediction regarding the next demo? a big hug my friend.
 
Edson said:
I'm glad to hear he's in the game, shame that can not be chosen to play, do you have any prediction regarding the next demo? a big hug my friend.

I love the idea to play with Zangief, but it is too similar to Midas in their moves, so it does not make sense.

In the next stages the enemies are womans, the Viper Gang.
You must cross the city to reach a disco where gangs gather.
And the main event is the battle in the cage of Vega.
 
Ok, despite the Midas have some similar strokes, it would be an option of a wrestler, while all other characters are very good, but that was just a suggestion, can not wait for the new demo, promises to be as good as the first. :)
 
Minor said:
Finished it for the second time, what a pleasure dante! thank you.

Everything feel better now, all run anim really increase the fun.
Lots of things to break, AI is less irritating, the attacks feel less random (omg my english  ;D), add good boss.
You edited everything!

Great game for me.
The Mk fan inside me claim for more blood but that's all.


Just two things not essential for me (just feelings):

-all these black enemies could be redundant all along the game. Just a small different palette could be pertinent and easy to make imo.

-There are two much bikers for me, not a lot, but enough to irritate me (i hate them) :D


Thank you for the fun man, great work, really enjoy your game  8)

Thanks for all your words my friend!
And thanks for your fast feedback.
Now keep working in the next stages and new enemies and bosses.

The  fight in the cage of vega is coming...
 
I know it's probably hush hush for now, but is there any chance of making an SF character playable? From the live action, digitized version of course.
 
It's a good idea, but for now the only confirmed secret characters are:
- Batman (complete 99%)
- Fulgore KI2 (complete 20%)
- Orchid KI2 (no started yet)

Now I'm focus in the new enemies, bosses and new stages.
When the mod is finish, could be possible add more new secret characters.
 
Hello Dante Devil, I've played the 2nd demo and liked, only one doubt this version ends the Balrog, or have more follow? a big hug.
 
I'm so hyped about it!
Your choice of extra character is great!!
I like the idea some more can come after game is completed.
Good luck with new enemies.
Will we see other pnk type enemies out of masked gang ones?

I just finished the new demo, It's even better.
I really like how it progresses!
Some suggestions/bugs:
-Raiden OTG move sometimmes triggers, but don't hit enemy at all.
(Editing attack box or range of move would fix it IMO)

-By doing one of Kitana moves (when she handstand to jump forward) She goes through right wall in training stage. It results on a life loss (OMG I lost in training stage)

-1st boss (bodyguard) has been blocked out of screen without the chance to come to fight me. Even hitting him don't "unlock" him out of screen.
It happened 2 times on 8 try. (certainly not a major problem)

-Also there is maybe few typos in your text.
(But as a non English speaker, this is certainly not my role to point these typos :-[)

I'll replay it and give more feedback later.

Again thanks for the amazing job, friend! ;)
 
Edson said:
Hello Dante Devil, I've played the 2nd demo and liked, only one doubt this version ends the Balrog, or have more follow? a big hug.

Yes my friend, ends with Balrog.

The next demo comes with new stages, i promise.
 
nedflandeurse said:
I'm so hyped about it!
Your choice of extra character is great!!
I like the idea some more can come after game is completed.
Good luck with new enemies.
Will we see other pnk type enemies out of masked gang ones?

I just finished the new demo, It's even better.
I really like how it progresses!
Some suggestions/bugs:
-Raiden OTG move sometimmes triggers, but don't hit enemy at all.
(Editing attack box or range of move would fix it IMO)

-By doing one of Kitana moves (when she handstand to jump forward) She goes through right wall in training stage. It results on a life loss (OMG I lost in training stage)

-1st boss (bodyguard) has been blocked out of screen without the chance to come to fight me. Even hitting him don't "unlock" him out of screen.
It happened 2 times on 8 try. (certainly not a major problem)

-Also there is maybe few typos in your text.
(But as a non English speaker, this is certainly not my role to point these typos :-[)

I'll replay it and give more feedback later.

Again thanks for the amazing job, friend! ;)

Thanks for your words my friend!

About your points:

Will we see other pnk type enemies out of masked gang ones?
Yes, the enemies of the next stages are womans, dressed in leather with whips and knives, the Vipers gang.
Unlike the former enemies, they are more agile and fast.
Although there are also tall in the group and powerful women.

-Raiden OTG move sometimmes triggers, but don't hit enemy at all.
(Editing attack box or range of move would fix it IMO)
Sorry I do not understand, that movement you mean.
You can give me the name that has movement in the "move list"?

-By doing one of Kitana moves (when she handstand to jump forward) She goes through right wall in training stage. It results on a life loss (OMG I lost in training stage)
Thans for the info, fixed!

-1st boss (bodyguard) has been blocked out of screen without the chance to come to fight me. Even hitting him don't "unlock" him out of screen.
It happened 2 times on 8 try. (certainly not a major problem)
Thats very rare, never happend to me. I'll see what I can do.

-Also there is maybe few typos in your text.
(But as a non English speaker, this is certainly not my role to point these typos
My English is far from perfect, I try to do my best, but I have no doubt you're right.

Thanks again!
 
About Bodyguard bug. I certainly had no chance.
Again, I don't think it's a major problem.

About Raiden move.
I'm talking about his OTG (on the ground move)
When she sparks a thunder on lie down opponent.
Some times the sparks appears, but don't hit the opponent.
This is not a Z axis problem. This seems to be X axis range problem.
I can't remember it it was with smaller enemies, but this is a possibility
 
nedflandeurse said:
About Bodyguard bug. I certainly had no chance.
Again, I don't think it's a major problem.

About Raiden move.
I'm talking about his OTG (on the ground move)
When she sparks a thunder on lie down opponent.
Some times the sparks appears, but don't hit the opponent.
This is not a Z axis problem. This seems to be X axis range problem.
I can't remember it it was with smaller enemies, but this is a possibility

Ok, I'll check now.
Thank you.
 
Question regarding the preview images. I notice there is an "Amazon" enemy that do not appear in the demos. Is this a placeholder enemy for the images or will they appear at some point in the game?
 
A huge improvement of the first demo and the characters are a lot more effective with the run animations. Also I was noticed a bug but a minor one when I was playing with Jago or Liu Kang especially him with his grabup move he gets stuck. Another then that a huge improvement of the game.
 
turnguardon said:
Question regarding the preview images. I notice there is an "Amazon" enemy that do not appear in the demos. Is this a placeholder enemy for the images or will they appear at some point in the game?

The amazons comes in the levels of Mortal Kombat Universe my friend.
 
Hanzo said:
A huge improvement of the first demo and the characters are a lot more effective with the run animations. Also I was noticed a bug but a minor one when I was playing with Jago or Liu Kang especially him with his grabup move he gets stuck. Another then that a huge improvement of the game.

Thanks for your support my friend!

About the bug, you mean the two heros gets stuck in walls?

 
Here one of the new bloody moves, avaible for all characters.
The counter knife:
http://youtu.be/d2a0TJBQs4s

If you press block in the right moment, the hero catch the knife and throw to the opponent head killing him.

Like the movie "Big trouble in little china", when Kurt Russel Kill Lo Pan.
 
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