Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

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The project is currently under development.
O Ilusionista said:
Angled floor? That is cool.
How you did it?

Don't know how Dante actually did it but you can do it by manipulating z position while moving, giving the impression that entities are going up or down.

That is what I did for this stage : https://www.youtube.com/watch?v=FhHlFjD_C4c
 
Yes, I don't thik it's actual angle floor.
Most beat'em up games simulate it with Z axis. AFAIK
 
Ah, its an wall, as I imagine. It can work in some stages, thanks.

Btw, I've played your game those days. You did some great things there, like the knife catching and such. But I got stuck in the Bulldozer stage, because if you die there...you can't continue the game (even if you have continues left) - its game over.

Was this intentional?
 
Thanks for your words my friend.

About the bulldozer, it's a bug for the restart script.
The only way to continue after loss all lives, is load the game and continue starting the bulldozer stage.
 
O Ilusionista said:
Dante, can you show me how you setup that angled wall?

The z coords of the bridge level are z 185 270

and the wall:
Wall  0  205  -500  -500  2175  2169  42  5000
 
O Ilusionista said:
Strange, in OpenBor stats, it shows like a regular block, not an angled one.

Sorry my friend!

You right, that's values don't have an angled one.
But here give you an example:
VWyAQ6N.jpg

The red line is the z coord and the blue lines are the wall.
This way you have the desire angled in stage.
 
Hey! :) I've been unable to access the forum for a while but I'm back now and thought I'd check in on this game.

How are things going? What sort of stuff is being worked on at the moment? Hope you're well :)
 
Hello my friend!

Glad you like it my mod.

Now i'm working a lot in new levels and enemies.
In the next days start to work in Vega and the stage club with the cage.
For now I have 3 new levels with the Doomtroopers gang and the fight in The Bar of Captain Wolf.
Here you can find a new stage fatality.
You can throw the enemies to the horns holding of the wall, then the enemies bleed hanged to death.
The new feature is a new way to take decisions to find different branchs.
The Captain Wolf offer a challenge, then you can choose yes or no.
Every decisions end in a different way.
Soon show a gameplay with the news.
See you!     
 
Hi Dante,

Just tried your mod with Liu Kang, and noticed a small bug : if down+grab combo is done and enemy falls outside the screen before Liu jumps on him, he jumps and stays frozen.
But this is an incredible mod with great gameplay, story,  tutorial... great job !
 
fredo46 said:
I can't pass the bulldozer level... too hard ! Please give us a tip (i'm stuck with raiden) ! :)

Mmm... Check this gameplay; is very useful for all characters.
https://www.youtube.com/watch?v=eGIN1wKAlg8
 
Woa, finally passed the level and did last level of the demo. Great ! Seriously, this is a gorgeous game in every way. I hope you will release the final version with limited credits (dunno how many, maybe 4 or 5 ?) for the game to be really challenging. This is what BonusJZ did for Nightslashers X, and though many players complained, I loved it because we have to play well to finish the game. And with the save/reload feature (number of credits left must be saved !), it is quite doable.
 
Thanks for your support my friend!
When the final version comes, you only have limited credits.

Here are some news of things to come:

Wapons are here to kill in new ways!
cZb3LvQ.jpg

Since Tusk and Jago have sword, I'm thinking about changing the katana by the nunchakus.
 
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