Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

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The project is currently under development.
I didn't know you were putting weapons into the game :D That's awesome! Will there be weapon fatalities of any kind?

I don't know how easy it would be to program something like this but how about when Tusk and Jago pick up a Katana, it changes its appearance into their own personal sword (the one they use for specials) and they maybe do more damage or have new special attacks?

It's great to see new content shown :) I was wondering if we'd get to see any screenshots or videos.
 
Since Tusk and Jago have sword, I'm thinking about changing the katana by the nunchakus.
good idea, but the katana would be fun too, especially if you add decapitations/dismemberment  ;D
 
dantedevil said:
Thanks for your support my friend!
When the final version comes, you only have limited credits.

Here are some news of things to come:

Wapons are here to kill in new ways!
cZb3LvQ.jpg

Since Tusk and Jago have sword, I'm thinking about changing the katana by the nunchakus.

GOOD NEWS!!
No problem with palettes? Did you use existing colors from the character or you added other color slots for these weapons?

IMO katana and nunchaku are both great!

Perhaps Jago and tusk can ignore these weapons? "sending" them to the "normal version" of their entity?
 
Glad you liked my friends!

I didn't know you were putting weapons into the game :D That's awesome! Will there be weapon fatalities of any kind?
Yes my friend!
With each weapon will be a fatality.

GOOD NEWS!!
No problem with palettes? Did you use existing colors from the character or you added other color slots for these weapons?
Need to edit all heros palletes, but it's done and looks perfect.

IMO katana and nunchaku are both great!
Yeah! Y think the same.
Nunchakus are not common. These have a blade at the end of each stick.

Perhaps Jago and tusk can ignore these weapons? "sending" them to the "normal version" of their entity?
That's works ok.
For now I'm make some test with Jago and Tusk using the two swords in some bloody moves and looks really amazing.
 
What about firearms?
Pistols, Shotguns, Assault Rifles?
Will you be able to adjust the about of credits you have in the final version?
 
Adam hunter said:
What about firearms?
Pistols, Shotguns, Assault Rifles?
Will you be able to adjust the about of credits you have in the final version?

I think maybe in a shotgun, but no more guns.
About adjust the credits in the final version,  that it's to far for now.
 
Guns could be something you can take from an enemy and use it against them once, like a fatality or just a one use only instant kill.

EDIT: for example an enemy with a shotgun could be grabbed and executed with his own gun in one single motion.  The player can't be cheap and hold onto guns this way.
 
BeasTie said:
Guns could be something you can take from an enemy and use it against them once, like a fatality or just a one use only instant kill.

EDIT: for example an enemy with a shotgun could be grabbed and executed with his own gun in one single motion.  The player can't be cheap and hold onto guns this way.

That looked very good my friend. Thank you!
 
EDIT: for example an enemy with a shotgun could be grabbed and executed with his own gun in one single motion.  The player can't be cheap and hold onto guns this way.

Hey BeasTie!
I'm try to create this move and find some problems.
Here the details:
Enemy DOOOMTR5
Enemy with wepon DOOMTR5d
When grab this armed enemy, he have  ANIM GRABBED, then in this animation have an attack65. Then player perform PAIN65 and take the weapon of the enemy and kill him.
The bug comes when enemy dies, because he throw the weapon, when the the player is holding the weapon.

So need a way to avoid enemy release the weapon after the death animation.
The only possibble method I see, is set "weaploss 3" in DOOMTR5d, so this way never loose the weapon.
But I don't want an enemy working in this way.
 
Time to show my progress with weapons!

Here Carolina using the shotgun and with fatality weapon included.
https://www.youtube.com/watch?v=wbL6vOpl-lY
 
Nice work. But maybe you need to add some more random to it. All bones falls on the same animation, same velocity and bounce on the same way.
 
You wrong my friend!
The bones have 3 random animation each one.
Every animation have different move in  x and z.
You  never can see two animation in the same way.
;)
 
dantedevil said:
Here the new updated fatalities with more blood and gore!!!

https://youtu.be/1LZoICgVOHI

Congratulations Dante Devil, liked the new fatality Midas, was very cool. :D
 
heheh no buddy,. You are mixing sprites with animations. What I am saying is that the bones have the same animations - all femur/tighbone has the same animation - they fall rotating wiht the same velocity, bounce with the same velocity, take a look at the image:
oO5l5IJ.png

If you take a lookt right after it, all the femur will bounce exactly with the same velocity.

And dunno if it was intentional (like they did in MK3) but how many femur bones a person have? :)
 
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