Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

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The project is currently under development.
Argulus Gideon said:
Midas, personally my favourite character since last demo, I feel balanced playing with him. I love the final moves specially that punch combo on the face, that hurts, being punched with a gold fist  :)

Glad you like it my friend!  ;D
 
I like playing as Fulgore personally. I wonder when the final version of this game would be released? I'm guessing somewhere around mid 2019, but I'm not sure.
 
samurai gunman said:
I like playing as Fulgore personally. I wonder when the final version of this game would be released? I'm guessing somewhere around mid 2019, but I'm not sure.

Glas you like it my friend!
I honestly could not give an exact date of the full version, since I still have many ideas for future stages.
 
Hello my friend Dante Devil, I'm also a fan of Midas, I'm suspicious in talking about your game, since I've been following since the beginning of your project and I will not tire of praising the excellent work and dedication you have put into it. ;D ;D ;D
 
Edson said:
Hello my friend Dante Devil, I'm also a fan of Midas, I'm suspicious in talking about your game, since I've been following since the beginning of your project and I will not tire of praising the excellent work and dedication you have put into it. ;D ;D ;D

Thank you very much dear friend!.
I always keep you in mind for being one of the main followers of my work, which always encouraged me from the beginning until now.
I have undoubtedly spent a lot of time creating the game and I have learned a lot along the way. It started as an idea of ​​a simple beat em up, until it became a project more and more complete and ambitious. But I still feel that it was worth every second and I am proud of what the game has become today.
I hope that all those who have followed my work as you, are comfortable with all the new material of the new Demo, it is practically a new game compared to the previous Demo.
Now we just have to wait for the release of the new Build without the bugs that persist and finally I can launch the new Demo.
 
Finally yesterday i have try again the level with the truck. A friend take the pad of my daughter and die quickly lol
I have take time to pass this stage and finished your DEMO :)

- But this stage is really hard, we must found the good movement to do at the exact second, we can't do any error !!!
-- It is impossible to release for a little 5 years old girl
-- I think it is also impossible to release with two players because if one day the two are dying :( Maybe you can let the other continue alone ...

- When my friend is dying it is the first player, i'm the second, and when there are dialog on screen only the first player can interact with them ... it's not really cool, if the other players can too, i think it will be better.

Sorry for my bad english :p
Thanks for all :)
 
darknior said:
Finally yesterday i have try again the level with the truck. A friend take the pad of my daughter and die quickly lol
I have take time to pass this stage and finished your DEMO :)

- But this stage is really hard, we must found the good movement to do at the exact second, we can't do any error !!!
-- It is impossible to release for a little 5 years old girl
-- I think it is also impossible to release with two players because if one day the two are dying :( Maybe you can let the other continue alone ...

- When my friend is dying it is the first player, i'm the second, and when there are dialog on screen only the first player can interact with them ... it's not really cool, if the other players can too, i think it will be better.

Sorry for my bad english :p
Thanks for all :)

Thanks for the feedback my friend!
You're right about the difficulty, I know it's not easy. And when playing 2 players or more, requires very good coordination so you do not lose your partner.
In this video you can see the exact strategy is to be able to overcome the level and I do it with Tusk, which is one of the slowest characters:

https://www.youtube.com/watch?v=eGIN1wKAlg8
 
I agree, that stage is kinda too hard. Honestly, I never beat it and I stopped playing the game after some tries.
And yes - if there are two players, you should only lose if both are dead.
 
O Ilusionista said:
I agree, that stage is kinda too hard. Honestly, I never beat it and I stopped playing the game after some tries.
And yes - if there are two players, you should only lose if both are dead.

Lately I was doing some tests and decided to add some delay when the bulldozer hits the walls, this way it gives you more time to move forward and keep some distance.
 
Yes i know, i have finish it with Midas ;)
I use : running, the kick kick kick kick, blue special, slide slide and jump if i remember fine.
But with one player, not two :p

dantedevil said:
Lately I was doing some tests and decided to add some delay when the bulldozer hits the walls, this way it gives you more time to move forward and keep some distance.

Thanks a lot for this.

And please, think of the dialog key press, to add player 2 and 3.
Thanks
 
Glad to help my friend!

The feedback always is welcome to make better for all.

About this:
And please, think of the dialog key press, to add player 2 and 3.
Thanks

I don't know if possible.
I know very well that the operation of the Bulldozer Stage is very special, but I do not know what can be done about the operation of OpenBor.
When 2 or more players play and the game is saved, everything is saved automatically, the number of players that played, etc.
When you go back to the game the system loads the 2 players as they were and that you can't avoi it.
I do not know if it is possible to check the connected controls, since the other players can also play with the keyboard.
I think that the most viable solution would be if, after losing all lives, instead of sending you to the Game Over screen without letting you continue, I would give you the opportunity to continue and then restart the level. In this way you could choose to start a player or 2, or 3. And so you are not forced to always load the game to continue.
I'm going to open a thread about it, to find a solution.
 
Well my friends, I have some news!
After a lot of work, here is my new "Continue?" screen. Hope you like...

https://www.youtube.com/watch?v=rQkwXtufT5A
 
Well my friends, seems with the new system for the credit continue, all the the things work ok with the build 4905.

The only bug I have found is that by playing three players and joining during the game, you can choose the same character.
http://www.chronocrash.com/forum/index.php?topic=3447.msg52606#msg52606
This does not happen in the character selection screen, only when you join during the game.

I can not say if this does not happen in the newest builds, since I am forced to use the 4905, because it is the most stable for my Mod.

Beyond this bug everything works perfectly, so in a few days I will finally be able to launch the Demo without further delay.
Now I find myself testing it and making sure that there is nothing else to correct, but something always comes up.
 
dantedevil said:
I can not say if this does not happen in the newest builds, since I am forced to use the 4905, because it is the most stable for my Mod.
Beyond this bug everything works perfectly, so in a few days I will finally be able to launch the Demo without further delay.
Now I find myself testing it and making sure that there is nothing else to correct, but something always comes up.
Arf so bad :(
I know it's not your fault but guys like me that must use a recent build to play, will have problem on your game :(
And it's bad because with the actual demo i don't have any bug ...
Is the game will crashing ? Can i try it and finish it with a 6xxx build ?
Thanks
 
Unfortunately until they do not launch a new build with the bugs fixed, the only Build that works correctly is 4905.
In the newest ones you have the "Enemy blocks while fallen bug":
http://www.chronocrash.com/forum/index.php?topic=4055.msg56657#msg56657
 
While I finish the last details here I leave Jago with all its executions in its final version.

https://www.youtube.com/watch?v=CsZGCEBc9wY
 
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