Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

No permission to download
The project is currently under development.
IMO if deleting frames make it weird, you can still increase the display time of each frame a bit.
if display time is 8, increase it to 9 or 10.
If the animation don't look to slow it's OK, otherwise it still looks OK.
 
Thanks very much for your reply :) I look forward to seeing the game progress.

I was playing today and there's just one thing that's bothering me. The enemies who can grab you will spam it a lot. Like, they grab you, slam you to the ground, and then when you stand back up, they grab you immediately before you can even press a button. Sometimes I've had a full health bar, but then a grabbing enemy will completely kill me by spamming grab slams over and over until I die. It's really frustrating. The Bodybuilder does it to me all the time. I'm so glad there's 99 continues x)

I'm not very good at the game though and I know OpenBOR doesn't seem to have difficulty settings so it's naturally quite hard, so perhaps I'm just missing a technique or something. Is anyone else having trouble with these kinds of enemies? I struggle with the bikers too but not as much as grabbers, lol.
 
Kyle Reedman said:
Thanks very much for your reply :) I look forward to seeing the game progress.

I was playing today and there's just one thing that's bothering me. The enemies who can grab you will spam it a lot. Like, they grab you, slam you to the ground, and then when you stand back up, they grab you immediately before you can even press a button. Sometimes I've had a full health bar, but then a grabbing enemy will completely kill me by spamming grab slams over and over until I die. It's really frustrating. The Bodybuilder does it to me all the time. I'm so glad there's 99 continues x)

I'm not very good at the game though and I know OpenBOR doesn't seem to have difficulty settings so it's naturally quite hard, so perhaps I'm just missing a technique or something. Is anyone else having trouble with these kinds of enemies? I struggle with the bikers too but not as much as grabbers, lol.

I think you need see the "how to play" in the main menu.
I that video you can see all moves to avoid or attack the enemies when you rise.

 
That option on the menu doesn't work for me. I click it and nothing happens :( I did find your 'How to Play' video on your Youtube channel though and that helped a lot! :) I had no idea about the rising attacks, or the Super Combo lol.
 
Kyle Reedman said:
That option on the menu doesn't work for me. I click it and nothing happens :( I did find your 'How to Play' video on your Youtube channel though and that helped a lot! :) I had no idea about the rising attacks, or the Super Combo lol.

Glad to help you my friend.

About  that option doesn't work, is very rare.
Wath system use to play the demo, Wii, Pc, Anroid, etc?

 
PC, Windows 7. The rest of the game is fine though so it doesn't really bother me and the youtube video was a great help :) It might have just been a glitch during download but if the option still doesn't work in the next demo release then I'll let you know :)
 
Ok my friend!
I plan release my next demo for Christmas.
I'm working hard every day to come up with many new stages and enemies.
 
dantedevil said:
Ok my friend!
I plan release my next demo for Christmas.
I'm working hard every day to come up with many new stages and enemies.

It will be a great Christmas present Dante Devil, from what I saw in your posts, we will have enough surprises in this new show, once again congratulations on the project.
 
I was playing the other day and I realized that Liu Kang's Fatality is like an Animality and the Super Combos are similar to Brutalities :D It would be awesome if the announcer actually said "Animality" and "Brutality" for killing an enemy with those. Or do you plan on adding those kinds of finishing moves to the game separately? That would be aweome too. I'd love to see Friendships appear too as a funny finishing move ;D

I was thinking that Carolina is really small compared to all the other characters and enemies and I wondered if that was intentional or not?

I'm excited for the next demo. I've played the game a lot lately. It's so addictive! I'm really looking forward to playing as Orchid (if I can unlock her, haha). I love the acrobatic style of fighting she has :)

Thanks for all your hard work :) Hope you have a wonderful Christmas!
 
Hello my friend!

If you read the first post of this thread,  you see Carolina is my daughter,  and she has only 15 years old (16 today). For that she is small compared with the other characters. About Animality or Brutality, no plans  for now.

About the new demo:

The idea is release the demo today for Christmas.  But this days my personal life is complicated, so the time to work in the mod it's not much.
I'm working a lot right now to try to realease soon as possible as I promised.
I don't know if today will be ready, but if not soon will be.
I hope all can understand...
Thanks!
 
dantedevil said:
Hello my friend!

If you read the first post of this thread,  you see Carolina is my daughter,  and she has only 15 years old (16 today). For that she is small compared with the other characters. About Animality or Brutality, no plans  for now.

About the new demo:

The idea is release the demo today for Christmas.  But this days my personal life is complicated, so the time to work in the mod it's not much.
I'm working a lot right now to try to realease soon as possible as I promised.
I don't know if today will be ready, but if not soon will be.
I hope all can understand...
Thanks!

I understand Dante Devil perfectly, I believe we can expect what is required by the new demo, and I take this opportunity to wish a Merry Christmas to all community members and visitors. :D
 
toviciao said:
No problem dantedevil, firstly enjoying christmas with your family. Thanks in advance!

Thanks my friend!

Tomorrow show some screens of the new stages and enemies.
I think these days can finish the demo like I want.
 
Here some portraits of the old and new characters:

ymYPXz4.png


New bosses:
pnnt2Bv.png

BcpYNW9.png
 
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