Dante some more feedback I've forgot to share:
- Whenever you have a jump grab move (like Mida's or Tusk's grab down, up, A), make the player accelerate when he starts to come down. This will give a more impact feeling.
- Also, about impact feeling, take a look on some Pierwolf's modules. He uses a small pause when a player slams an enemy on the ground. This improve the feeling of impact.
- Watch out for the frame count standard. Some moves has way more frames than others, which looks very ood. For example, Fulgore has a running attack where he transforms into a robot and uses gattling gun. This move has more frames than any other move on the game. I suggest you to cut some frames (you can easily cut half of the frames).