Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

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The project is currently under development.
@NED :
I'm at work now, but I was already able to find the bugs. 😁
When I get home I'll start correcting everything and then I'll share the links again. 💪
I want you to know that I included your name in the credits of my game as "GAME TESTER". (y)
This is because you are the one who has helped me the most to discover and correct errors. 🤝
I thank you very much dear friend, it is an invaluable help for me! 🥹
 
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@NED :
I'm at work now, but I was already able to find the bugs. 😁
When I get home I'll start correcting everything and then I'll share the links again. 💪
I want you to know that I included your name in the credits of my game as "GAME TESTER". (y)
This is because you are the one who has helped me the most to discover and correct errors. 🤝
I thank you very much dear friend, it is an invaluable help for me! 🥹
My pleasure ! in a possible update, please use the display name "NED / Momotaro" ;)
It would match better my profile !
Yes, Take your time for the bug fixes. Here it's late, I'll give it one more try tomorrow!
 
@NED
OK, my friend, I'm going to update your nickname for the credits. 👍

As for the bugs, I will detail:
- The ROYAL RUMBLE bug is due to the fact that a line with the path of an entity that has "//" appears in the "pak" model, instead of just one. The curious thing about this is that I copied the files from the folder where I work every day and it is correct there. 🤪
- Te bug for the NO MERCY is because you update that move, now UP, DOWN, FATALITY is performed.
The movement is updated in the LESSONS, but I forgot to update it in the MOVE LIST of each character, my bad. 😑
- - And about the COUNTERATTACK and the SPECIAL, I had already noticed that to perform these movements, you have to place the pad in any direction and press the button, that's the only way it works. It was something that I had to update, but I also forgot, among many things. 😑

So thanks again for your quick feedback! 🤗

PS:From now on, every time I release a new demo, I'll give you early access, so you can test it and help me fix bugs. 🤝
You have earned it! 🤜🤛
 
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dantedevil updated Mortal Kombat - The Chosen One with a new update entry:

MORTAL KOMBAT THE CHOSEN ONE

🤜 Bugs fixed and links updated 🤛

Finally the new demo has arrive!
I appreciate the support of all those who have encouraged me to continue with this project, all these year
It is because of you and for you that this project is more alive than ever.
And above all, a special acknowledgment to my brothers in arms, @Bloodbane 🤜🤛
I'm sorry to inform you that Scorpion and SubZero cannot be included in this demo due to lack of time, but it will be the first update that I will share...

Read the rest of this update entry...
 
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Dear dantedevil, I found a bug. It crashes when you go in here 。
This engine is a 7123. The buttons feel a little big and not too used to it. The original proportions are best. Thanks🙂
 

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I'm sorry you're having problems with the Android build my friend.
I decided to use this Build, because the previous one I used had certain limitations to use new features.
The creator of that Build is @Kratus , the creator of Street of Rage X.
When I can, I'm going to test the game on Android, but it's curious that I have problems in that stage, which is the first, since it works perfectly on Windows.
I recommend that if possible, you play it on Windows, it is always more stable. ;)
 
I'm sorry you're having problems with the Android build my friend.
I decided to use this Build, because the previous one I used had certain limitations to use new features.
The creator of that Build is @Kratus , the creator of Street of Rage X.
When I can, I'm going to test the game on Android, but it's curious that I have problems in that stage, which is the first, since it works perfectly on Windows.
I recommend that if possible, you play it on Windows, it is always more stable. ;)
Thank you, dantedevil! Thank you for your hard work. ☕
 
The creator of that Build is @Kratus , the creator of Street of Rage X.
Only to clarify this information, I didn't create this build, I just compiled a build directly from the official source code because this one is more updated than the latest stable 6391.
The latest version of the SOR2X uses an official build whose commit number is 7123, you can check directly in this link.

This engine is a 7123. The buttons feel a little big and not too used to it. The original proportions are best. Thanks🙂
It's strange, I don't have problems with SOR2X. Anyway, you can customize the Android buttons by adding and editing the touch.txt file, same as the example below.

C:
texture                /storage/emulated/0/Android/data/org.sor2x.engine/files/data/button.png

//BUTTON            X        Y        SIZE    SECTION
button moveleft        0.13    0.23    0.08    3
button moveright    0.33    0.23    0.08    3
button moveup        0.23    0.33    0.08    3
button movedown        0.23    0.13    0.08    3

button special        0.32    0.24    0.07    2
button attack        0.21    0.13    0.07    2
button jump            0.10    0.24    0.07    2

button attack2        0.21    0.35    0.07    2
button attack3        0.10    0.46    0.07    2
button attack4        0.43    0.13    0.07    2

button esc            0.73    0.10    0.08    3
button start        0.93    0.10    0.08    3
button screenshot    0.83    0.25    0.08    3
 
Only to clarify this information, I didn't create this build, I just compiled a build directly from the official source code because this one is more updated than the latest stable 6391.
The latest version of the SOR2X uses an official build whose commit number is 7123, you can check directly in this link.


It's strange, I don't have problems with SOR2X. Anyway, you can customize the Android buttons by adding and editing the touch.txt file, same as the example below.

C:
texture                /storage/emulated/0/Android/data/org.sor2x.engine/files/data/button.png

//BUTTON            X        Y        SIZE    SECTION
button moveleft        0.13    0.23    0.08    3
button moveright    0.33    0.23    0.08    3
button moveup        0.23    0.33    0.08    3
button movedown        0.23    0.13    0.08    3

button special        0.32    0.24    0.07    2
button attack        0.21    0.13    0.07    2
button jump            0.10    0.24    0.07    2

button attack2        0.21    0.35    0.07    2
button attack3        0.10    0.46    0.07    2
button attack4        0.43    0.13    0.07    2

button esc            0.73    0.10    0.08    3
button start        0.93    0.10    0.08    3
button screenshot    0.83    0.25    0.08    3
I've tested this build and I think it's a problem with the Android system, I tested it on Android 10 without any problems at all, but on Android 11 and above it will appear @William999.
 
I just played the game, and here I found that when the arrow above enters the game, the game crashes directly, as shown in the report1.png2.png
 
Thanks @pudu ! 😁
I've just fixed the issue and I've already uploaded version 0.5.2 with the fix and a new co-op mode for all 5 ROYAL RUMBLE modes. 💪
So @William999 , you can now download the game again, Sorry for the inconvenience caused. 🙏
Thanks for your help myfriends! ;)

🤜 Bugs fixed and links updated 27/12/22 (VERSION 0.5.2) 🤛

Version 0.52 👉 Added copperative mode to ROYAL RUMBLE, for all 5 available modes.
-2 modes: "normal" - last one standing wins
-"co-op" - the last 2 players standing will win
 
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Thanks @pudu ! 😁
I've just fixed the issue and I've already uploaded version 0.5.2 with the fix and a new co-op mode for all 5 ROYAL RUMBLE modes. 💪
So @William999 , you can now download the game again, Sorry for the inconvenience caused. 🙏
Thanks for your help myfriends! ;)

🤜 Bugs fixed and links updated 27/12/22 (VERSION 0.5.2) 🤛

Version 0.52 👉 Added copperative mode to ROYAL RUMBLE, for all 5 available modes.
-2 modes: "normal" - last one standing wins
-"co-op" - the last 2 players standing will win
I just downloaded version 0.52, but it still crashes when I enter.
 

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