DD Tokki
Well-known member
"Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok" (어쩐지 좋은 일이 생길 것 같은 저녁) or (어쩐지 저녁)My thoughs and suggestions about this game
- That's a really awesome interpretation of The first Kunio kun game! like the original, the sense of being in a street fight is great, but your game is much more frenetic!!
- The sprites and art style, specially the colorful portraits, are really top notch. the way the game puts characters as model A (male) and model B (female) is sucint but satisfactory.
- The game is really super fast-paced and responsible, and albeit it indeed have some level of difficulty, it's pretty fun to play!
- Something I really like in Kunio-kun games is that late 80's vibe they have, and this game have it even with some modern cameos around the stage. i really like it.
Suggestions:
- Dunno if it's planned to be added in subsequent stages, but would be great to see those cutscenes found in the first arcade game where Hiroshi is beaten by the enemies of the stage, it's so awesome!
- Could be great to have items and be able to pick and use the dropped weapons enemies carries, as well as throw them for massive damage.
- Regarding moves that breaks the enemies attempt of mobbing you, perhaps could be a good idea to make these moves have a cost in the super bar, like half of it for example, to make things more balanced and avoid the player of exploiting this mechanic!
- The fast pacing and frenetical fights are a great aspect of this game, but it also makes some moves too risky to use, like the classic face beating when the enemy is down in the ground, forcing you to use the jumping stomp or even ignore that they're down instead.
- I played in normal difficulty level, but I feel that The boss fights are similar to an average crowded enemy fight, in the sense that it's just how you gather all the enemies together and beat all of them at same time and for this reason, I rarely managed fo see the boss attacks. So, I'd like to suggest that during boss fights instead of letting the normal enemies to come over and over during the entire battle, perhaps would be good to set a limit of enemies respawn and make the boss fight more "dangerous" instead, not harder or unfair, but similar to how kunio kun and double dragon boss fights usually are: bosses are tough, have some mechanics (can block, use special attacks, can counter you etc etc) => But since this one is a more heavy suggestion, you can ignore it if go against your producing plans or could cost too much time ;3
-By any chance, Did you have played "Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok" before?![]()
I know this is an old Korean comic book. I've read it too, but I've forgotten all the content.
There's a belt-scrolling game for DOS. It's high quality.

