Oh, a new demo

this is great, and it was posted a day before my birthday too (it's jan 20)
Thanks for all of your hard work, everybody involved, please take all the time you need, it is so worth it, it's going to end up being such an amazing project in the long run, i can feel it.
I've always been a fan of the arcade version of the sailor moon beat 'em up---big, big fan, so this project is probably the one i'm currently most excited about when it comes to openBOR.
I love that we can play with all the inner senshi already, now, and even sailor saturn! (i was looking for sailor chibi moon the most, but also saturn!) I'm going to go ahead and try it now!can't wait!
Edit: saturn looks so good, the sprits fit right in with the arcade's!I love her staff's animation...the new moves are also fun...was saturn not having a "grab" a conscious decision? (Cosidering she is busy holding the staff, i could see how it'd make sense)
Edit2:
For anyone using Saturn, to be able to throw you have to input a Hadoken. D, DF, F + regular attack button.
Yeah, due to her Glaive, she can't grab enemies by hugging them. She has to grab with her glaive. Here's her movelist:
1. Down Forward Attack = Glaive Grip
Attempts to grab enemy with her glaive. If the move connects, she'll enter grabbing state.
ohh nice thinking!i really love this variety of attacks, it's the one thing i loved about denjin makai II / Guardians, that you had so many moves at your disposal to spice things up. I am really excited about how this game will come along in the future!!!
Perhaps i'd tighten up the hitboxes, and maybe tweak the difficulty or number of enemies on screen, so that i am not so reliant on cheesing cheap crowd control techniques like run-jump attack or special attack, and maybe place them more strategically, that way you don't have to play tango with the enemy just to get a few hits in, or be unfairly surrounded from all directions and ganged-up on as easily while not being able to connect hits when you are close to them but the hitbox not detecting it, or having the numeroous other enemies interrupting your attempt at hitting him with a full combo. I had a bit of difficulty lining up several enemies together to hit them simultaneously aswell. The enemies with projectiles can also be bothersome. Maybe have saturn's glaive throw hit the enemy. Just my 2 cents, tho, i am sure this will all get worked out eventually...feel free to ignore them even n.n, i know it's easy to point all of this out from my place...but coding it is another thing entirely, so i apologize if i am being annoying. Also i know the (wonderfully done) graphics are a main focus right now (also the new level, shrine, is great!Difficulty is pretty balanced too i thought!It's so cool finally seeing a new level after years of this openbor mod being abandoned.) i think this could be the best sailor moon beat em up!!I'm really excited!