Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

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The project is currently under development.
Update Slums Basement Lighting


V2.1 (old)
sf89 - 0019.png

CPS1 arcade
arcade_slumbasement.gif

New Version
sf89 - 0148.png
I honestly like the old version although less natural but feels realistic but the contrast between dark and light slightly irritates the eye
so for new version I decided to adjust the lighting here to fits very close to the original version.


*More Updates:
The Subway Stadium is now also getting a lighting change

v2.1 (old)
sf89 - 0149.png

New Version
sf89 - 0153.png
 
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Escape Andore Grab
Yup now we can escape from Andore - Abigail grabs by pressing special

Man this is a dream come true because in the O.G. version once Andore grabs you, it is a wrap and plus its a instant grab move, Now we can escape from it... machok you're doing video game gods work my man!
 
Man this is a dream come true because in the O.G. version once Andore grabs you, it is a wrap and plus its a instant grab move, Now we can escape from it... machok you're doing video game gods work my man!
😘 Still need to correct the offset frame by frame though

I liked the idea, but I think the pipe velocity is a bit slow and looks strange, as it looks more a boomerang
Knife speed is 20, I use 15 for muramasa and 14 for pipe
how much do you think is needed?

About the grab scape, the is not cost for the player?
in the original no cost ,just need to react quickly


Test In game Movelist
Cerdits: @Mr.Q!

I am copy-paste in game movelist from Mr.Q UDD game and it works quite good 😙
it just my movelist screen is bad design, it's more like video game manual book than a movelist :( so for now I won't use it just yet
 
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You might like to include all the universal moves in the How To Play screen and just the specific moves for each character in their in-game movelist, if you are going through that route.
Like if all the characters are going to have a running attack sequence, grab up and grab down throws, air grabs and jump attacks 2 and 3 as well, etc, you might like to list those moves as the game overall battle system. In my game they all will have a general Battle System, but depending on who you are using, they will probably get character specific subsystems, like for example, Super Combos, Super Arts, Desperation moves, Killer Instinc combos, etc.
 
how much do you think is needed?
hum I don't have a number to give you. Just try to make it faster, keeping in mind its an iron pipe flying.

I am copy-paste in game movelist from Mr.Q UDD game and it works quite good
I liked it. Maybe you could change the sound wich plays for each page. The first time you access the movelist is fine as is, but the others gets repetitive pretty fast. You can try using the punch.wav from the game itself maybe?
 
You might like to include all the universal moves in the How To Play screen and just the specific moves for each character in their in-game movelist, if you are going through that route.
Like if all the characters are going to have a running attack sequence, grab up and grab down throws, air grabs and jump attacks 2 and 3 as well, etc, you might like to list those moves as the game overall battle system. In my game they all will have a general Battle System, but depending on who you are using, they will probably get character specific subsystems, like for example, Super Combos, Super Arts, Desperation moves, Killer Instinc combos, etc.
Thank you so much I'll learn how to design them so that it looks good and fits in the game
hum I don't have a number to give you. Just try to make it faster, keeping in mind its an iron pipe flying.
Now I give 16 for pipe and 17 for muramasa I think it move at the right speed, let me know how it looks in the game :)

I liked it. Maybe you could change the sound wich plays for each page. The first time you access the movelist is fine as is, but the others gets repetitive pretty fast. You can try using the punch.wav from the game itself maybe?
Ahh that's a very good idea

Giving a try for the first time to the demo... Super Guy is really fun to play. I was still mashing during the video but some new moves are super cool.
Here is my playthrough :D
😘 Thanks for the video guys, looks awesome

@dai92 there are still many combos that can be found and each weapon also has its own uniqueness, after mastering it all I think you can enter the territory of Mad gear gang that reigns in the Don vecta Ninja House :)

@don vecta once Guy destroying the mad gear's gang territory in the ninja house I think it's a Cody's turn to enter the hidden carnival area? ;)
 
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