Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

No permission to download
The project is currently under development.
Thanks poto.
I know what you mean, but I think Maki's animation is this kind of gimmick of ninja run (Guy, Eiji in KOF etc) where the upper body almost don't move.
Kind of MK style walking ^^
You're right. I think I reminded CvS's Mai run whose the head moves more (not the hips) but yours is more like KOF's one.

It's an old video 7 months ago, I forgot whether I've edited the current offset - speed or not :unsure:
Yes, I suppose what it bothers me is she seems to not run as fast as her animation suggests.
 
@O Ilusionista
wait a minute I never heard this Black Touch '96 is the game even legal - official?

@MatreroG
Thanks mate I am sure we can use it in some custom stages


========================================

btw guys I'm so sorry I had some family issues in real life which makes the work stop for a moment, I'll be back when my mind is clear
Yes, Take care until you come back.

I know how much real life can be a b* when you want to work on such time consuming game projects.
 
@O Ilusionista
wait a minute I never heard this Black Touch '96 is the game even legal - official?

@MatreroG
Thanks mate I am sure we can use it in some custom stages


========================================

btw guys I'm so sorry I had some family issues in real life which makes the work stop for a moment, I'll be back when my mind is clear
Take your time buddy. Real life comes first :) I hope your well. And i never heard of that Black Touch '96 game before i need to look into it hahaha
 
machok said:
@O Ilusionista
wait a minute I never heard this Black Touch '96 is the game even legal - official?
Far from being legal. I remember reading that it was a Korean bootleg, I think.
It has a few interesting sprite edits, at the time I tried to rip them off but without success.


machok said:
@MatreroG
Thanks mate I am sure we can use it in some custom stages
Happy to help. (y)


machok said:
btw guys I'm so sorry I had some family issues in real life which makes the work stop for a moment, I'll be back when my mind is clear
Hope you can resolve these issues in the best way. Take care.
 
Anyone here can probably understand what this person is talking about? now I'm starting to get lost in interpreting what he means
Look at filevans in comment section
 
Anyone here can probably understand what this person is talking about? now I'm starting to get lost in interpreting what he means
Look at filevans in comment section
Not sure exactly what they mean, the sprites might look slightly stretched horizontally, but they don't look bad to me. As opposed to Zvitor's Aliens VS. Predator, in his game the sprites are stretched way too much horizontally and squished vertically. Zvitor says the sprites are the same as the arcade version though, so maybe it's some issue with OpenBOR and or the resolution. Just my unprofessional input.
 
Anyone here can probably understand what this person is talking about? now I'm starting to get lost in interpreting what he means
Look at filevans in comment section
This guy sounds angry and seems to request you to make the game the way HE WANTS.
I think he's a bit fooled by the display of game via emulation.
He's used to the different ratio display of emulation or certain TV. (and also snes versions)
But you used wide sprites since CPS1 CPS2 CPS3 etc use wide sprites. = IT'S OK !
Nothing have to be edited to me.
Also, my scalling of Maki is here to match CPS1 display ratio. (Thuys guy is cetainly very used to snes display of Maki...)

To me again, everything is already OK.

To me the only exceptions would be all the content taken from games / system with less wide display ratio (like Neo Geo) that can look less wider. (in some backgrounds/stages)
But even such content looks ok to me here.

Again, I think this guy is just searching for details he think are true, but they are not.

Please, don't let every YT user tell you how would be YOUR game.

(Now, I'm angry... LOL)
 
Please, don't let every YT user tell you how would be YOUR game.
This.
It's ok when someone give feedback but when they start to demand things you just ignore them.

He is talking about the native CPS2 non squared resolution: 384 x 224.

When they are run by the arcade the resolutions of the screen are doubled. Then the screen is squished. In this manner the sprites have slightly more detail than they would have had at a lower resolution had the sprites not been made fat. IOW, they made a 12:7 resolution to fit into a 4:3 one.

This is why some Mugen coders use a different x scale to match the original display: 0.8333333333
 
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