- Created a new "Level Select" menu, now it needs to be activated in the "Extra Menu" and will be shown after the "Character Select" screen
- Created a flash effect when the "Charge Attack" is ready to be used. It will only warn the correct time, but will not guarantee that the "Charge Attack" will be performed because it can be interrupted by opponent attacks or animation changes
- Created a scripted quake, now is more customizable
- Created a new debug mode for wall adjustments
- Added the new "Tracker" character as a new boss at the Tracker's Lair (Credits to "Kimono")
- Added two SOR2 Game Gear stages (Lava Bridge and Tracker's Lair) as a optional route at the Alien Cave entrance (Credits to "Kimono" amd "CajNatalie")
- Added a "Good Ending" to the SOR3 route if the player destroys the last Neo X missile
- Added a "BGM Test" option at the "Features" in the "Extra Menu"
- Added a new Extra Menu option, is the "Player Arrow", that will show colored arrows to identify all players in the screen
- Added some hidden items in the SOR3 stage 7 (sor3_st7c) at the second battle against Shiva
- Added a "music replay" feature when the player changes the "Music Style" in-game. Now the music will start to play again using the new style
- Added after image effect for all dodge moves
- Added a "pause" effect when a character is thrown/slammed to anothers to simulate a heavy hit effect
- Added a new punch animation to SOR3 Shiva during the default combo move
- Added to "Vehelits" character a moving effect when take any hit, like the original SOR2
- Added a empty "Charge Attack" animation in all playable characters to disable the native engine charge function
- Added a new Extra Menu option, is the "Quick Respawn", that will make the player's respawn faster than the normal speed but will cut some animations during the death
- Added the a "death" animation in all playable characters to apply the new "Quick Respawn" feature
- Added a running animation for the Mr. X
- Added the quake effect to a few layers in some levels
- Added a extra wall in Z axis at all closed elevators
- Added a "switch" code to not allow the "Jump Back" feature run all the time when falling in a hole, now it will run once
- Added a "anti wall stuck" script for Yamato while performing the "Double Slash" attack near any wall and left screen edge (SOR2 st1a, st3b and st6b)
- Added +1 music to the playlist, is the game intro music and now can be changed according to the "Music Style" option
- Added a script to change background/layers/panels colors according to the player progress in the level SOR3 st1b, same as the original
- Added a new green palette for Zamza character
- Fixed "Cancel System" problem that wrongly works in menus
- Fixed "Yes/No" option bug during "Route Menus"
- Fixed "Arcade Lock" bug that is not locking "Options" in-game. Now the "Pause" screen will be shown but the select key will not work
- Fixed "CPU Partner" behaviour during bike stages if the "Tutorial Screen" is shown, now he will stay stopped same as the enemies
- Fixed health and energy recovery bugs during some "no-damage" attacks, like Max's grab jump
- Fixed SOR3 Shiva's "cancel+rage" connection, now is faster than before
- Fixed "Super Armor" bug that is not reducing the damage taken by 1/2 for "burn" and "shock" attack types
- Fixed the "custom" playlist bug that never creates a correct folder to add new musics. Now the new "custom" musics folder will be "Paks/music/" and created when the music style is changed at the Extra Menu
- Fixed "Full Energy" sample problem during "Level Select" menu and in-game
- Fixed Sammy's "Running Attack" that allows the player to cancel in any "Jump Attack"
- Fixed wrong CPU partner's name in partner's menu after select him at the select screen
- Fixed bug in the dropping "Barrel" in SOR3 route stage 3 (sor3_st3a) that allows the player to grab it like an enemy
- Fixed Yamato's scripts to not stuck inside walls while using some "Hiding" skills
- Fixed "Route Menu" bug when the directional button is held before any arrow appears in the screen
- Fixed wrong Signal spawn position at the closed door in the stage 1 (sor2_st1a)
- Fixed lower wall problem in SOR2 route stage 1 (sor2_st1a), it will prevent some characters to be stuck at the left side of the screen at the beginning
- Fixed "falling" properties of some effects to fall correctly in any hole
- Fixed bug in the "Jump Back" feature that let the player stuck in the jump attack animation
- Fixed enemy waves bug when the game has 4 players at the same time and a CPU partner
- Fixed "Canceling System" problem that allows players to cancel attacks if is not hitting any enemy
- Fixed some problems caused by the last "Jump Back" update, reverted to old stable code
- Fixed weapons bug that don't allow them to fall in any hole correctly
- Fixed Zan's bug that closes the game when falling in any hole and die using weapons
- Fixed bug in Survival mode that randomly close the engine
- Fixed Survival countdown timer during "Group" mode who don't let the level go to the "Game Over" screen when all players are dead
- Fixed wrong K.O. counter in the Survival "Group" mode that sometimes doesn't allow a new spawn to be made
- Fixed the wall stuck problem in the green Signal at the stage 1 (sor1_st1a)
- Fixed Jet/Rocket's "Fly Up" animation at the beginning of each stage
- Fixed the hole detection problem for thrown weapons
- Fixed "Canceling System" if the player is above any platform
- Fixed the attack box of the Neo X last missile, that hit the players even after your destruction
- Fixed weapon falling velocity when hit any wall
- Fixed texts showing some special move names, now will back to work only for players
- Fixed the "Aerial Recovery" blink effect when the player is holding the attack button and press up+jump keys
- Fixed Break character color change according to life amount
- Fixed a bug in SOR3 stage 4, every enemy killed by the trains add +1 "k.o." to players
- Fixed all weapons velocity and direction while hit any wall
- Improved the "Select Screen" menu, now is possible to change the player using up/down keys and now the palette is changed in a second step
- Improved delay values during Kusanagi's jump attacks
- Improved toxic gas countdown precision in SOR3 stage 6
- Improved some scripts to clear variables and save memory, it works every time the game go to the "Title Screen"
- Improved "vaultStuck" script to guarantee that the players will not stuck inside walls during the "vault" animation
- Improved the script to play musics in each level, now is easier than before to customize
- Improved script to clear some graphics and audio files at the "Game Over" screen
- Improved Sammy "Blitz" attack using a kunai weapon
- Improved the landing frame function to be more precise after any jump
- Changed Roo's attributes, "Jump" +1 and "Speed" -1
- Changed position between "Hit, Damage and K.O" counters in the screen
- Changed some hitflashes in many characters
- Changed "Canceling System" ground parameter, now it will check player's base
- Changed some obstacles location in SOR2 stage 1 (sor2_st1a) to avoid stuck the player during respawn
- Changed the route selection order at end of the SOR2 stage 8 (sor2_st8a)
- Removed some unnecessary codes in grab scripts
- Removed excessive usage of the quake effects
- Removed diagonal directions from Max's "Rage" and "Front Special" for balance purposes
- Removed hostility to "Obstacles" from player properties, it will prevent homing projectiles from chase them
- Removed SOR3 Shiva death animation as a robot, now will be same as any human enemy
- Removed a small "Bike Stage" (sor3_st7d) space between the "Stage" presentation and the quick "Tutorial"
- Removed health recovery when hitting obstacles, same as the mp recovery (works only with "life+heal-hits" option enabled)
- Removed the "burn" effect during any laser hit
- Removed the blink effect during the "Charge Attack" if the character does not have more than 1 attack type (Ex: Yamato)
- Increased the speed of the "Wall Jumping" feature
- Increased the delay time to perform "Counter Attacks" after blocking
- Disabled the default quake when any character is falling, enabled only at specific events like slams or explosions
- Disabled "Level Menu" inside the first route level
- Disabled "Show Damage Combo+Hits" option during time over damage
- Disabled after image effect for all moves, except "Rage" attack, when the selected graphic effects option is "Original"
- Disabled default engine "Charge Attack" and improved the scripted "custom" version
- Adjusted some background issues in the in SOR2 st1a
- Adjusted some walls to fix bugs when any projectile is thrown close a wall in Z axis
- Adjusted the second Hakuyo spawn in SOR2 route (stage2b), now he will be spawned as soon the first Hakuyo is killed
- Cleaned and reduced some scripts in the Extra Menu
- Cleaned some duplicated scripts to save memory
- Revised the "Extra Button" for all characters and fixed "Call Partner" button bug that resets the default combo and allows an infinite sequence
- Revised and optimized K.O. and damage counters
- Revised and remade all blink effects triggered by damages (Burn, Shock, Guard Break, Aerial Recovery), now is activated by script
- Revised, cleaned and shortened all scripts
- Revised the spawn code that works during "Survival" mode using the "Group" option that sometimes cause no enemy spawn
- Doubled the "dust" effect when the graphic effect "original" is enabled
- Enabled the "quake" effect in the level SOR2 st6a
- Replaced all webm game cutscenes by a scripted version, the logos remains in webm (Sega, OpenBOR, F-Games, Streets of Rage)
- Slowed the Dr. Zero robot arm velocity
- Applied "Y Axis" velocity in all smokes
- Improved the "JumpBack" and "SafeLanding" codes (moved from the ondraw to onmovea script event)
- Synced spawn countdown to "game time" (not real time) in the "Survival Group" mode, now is more accurate
- Realigned Blaze's static "Jump Attack" sprites and beat/attack boxes
- Made more adjustments in SOR3 Shiva's "Rage Combo", decreased both initial speed and the reduction ratio to not miss the target
- Reduced "Charge Attack" time from 1.5 to 1 second