Mr.Din
Member
I saw a video for this a while ago and was wondering when I'd be able to get hands on it! Can't say I mirror the sentiments of SoR being overdone, maybe it's because I only enjoy a small handful of SoR projects. That being said this definitely has the potential to be on of those enjoyably projects for the fluidity of controlling the characters alone.
The Pros
- combos are pretty smooth and do feel like it has impact to them
- presentation is great, wider screen to accommodate 4 players is a plus
- moves seem pretty solid, rage attacks always seemed to be something the game could add without going over board (especially if you consider SoR2 on the game gear had them)
- the audio is amazing, could use a little mixing but attacks sound like they hurt and other sounds are nice on the ears
- being able to see more of the stages vertically is another plus, feels cinematic
The Cons
- cowardly AI on standard goons, in some cases enemies stay off screen and refuse to advance, this is even worse when combined with the amount of space there is to walk in
- speaking of space, maybe the resolution is a bit too big, too much empty space at times, this could be fixed by maybe adding more objects, hazards etc to populate these areas
- bosses are tedious as hell to fight, they aren't so much as hard as they are just annoying and uninteresting. Rage moves these bosses have are just a chore to deal with especially considering when you get hit with them they drain your special meter... wtf? In various cases they move way too damn fast, I gave up at zamza to be frank it kills the experience having to resort to cheap tactics to beat these bosses when you have a large array of moves in your arsenal
- HUD is pretty cluttered, what does the blue meter do? combo counter just gets in the way, enemy life bars could probably be shorten and moved next to the portrait to add a little more breathing room, not really a major problem but could help improve the presentations over all
- Blocking and Rolling doesn't feel natural at all, having a button for rolling specifically just feels unnecessary especially in a 2d brawler, the original method worked better. My suggestion as far as forward and backward rolling would be to have block animation cancelled into the two by pressing fwd or back twice respectively.
- Not being able to perform a special when meter is empty is also a bit grating at times, same with not being able to use forward special during a grab or while being hit. The latter is hit and miss though I always preferred the SoR2 method over 3 here.
- Juggles... I'll be honest I'm not seeing the allure in having this feature in mods. It's rarely implemented properly on it's own and most mods don't balance it out with things like having an aerial special, juggle limits, AI not being able to juggle with a simple jab etc. I don't feel like it fits in a grounded game like SoR at least not in this state.
- lack of staple features like vaulting and a robust grapple system, these things are very important in an SoR game, skate and Max specifically miss out on one of their special traits by not having these implemented.
- Explosions are really annoying in this game, just as it was SoR Remake. At the very least there should be a difference in radius depending on what the cause of the explosion is.
- visuals while nice clash pretty hard,
- I understand this is an SoR2 remake of sorts though it's a little disappointing not having at least adam unlockable in the game.
Overall most of the cons can be nitpicks against the design choices but outside of that this project has a ton of potential and I'm glad to see another quality SoR mod in progress.
The Pros
- combos are pretty smooth and do feel like it has impact to them
- presentation is great, wider screen to accommodate 4 players is a plus
- moves seem pretty solid, rage attacks always seemed to be something the game could add without going over board (especially if you consider SoR2 on the game gear had them)
- the audio is amazing, could use a little mixing but attacks sound like they hurt and other sounds are nice on the ears
- being able to see more of the stages vertically is another plus, feels cinematic
The Cons
- cowardly AI on standard goons, in some cases enemies stay off screen and refuse to advance, this is even worse when combined with the amount of space there is to walk in
- speaking of space, maybe the resolution is a bit too big, too much empty space at times, this could be fixed by maybe adding more objects, hazards etc to populate these areas
- bosses are tedious as hell to fight, they aren't so much as hard as they are just annoying and uninteresting. Rage moves these bosses have are just a chore to deal with especially considering when you get hit with them they drain your special meter... wtf? In various cases they move way too damn fast, I gave up at zamza to be frank it kills the experience having to resort to cheap tactics to beat these bosses when you have a large array of moves in your arsenal
- HUD is pretty cluttered, what does the blue meter do? combo counter just gets in the way, enemy life bars could probably be shorten and moved next to the portrait to add a little more breathing room, not really a major problem but could help improve the presentations over all
- Blocking and Rolling doesn't feel natural at all, having a button for rolling specifically just feels unnecessary especially in a 2d brawler, the original method worked better. My suggestion as far as forward and backward rolling would be to have block animation cancelled into the two by pressing fwd or back twice respectively.
- Not being able to perform a special when meter is empty is also a bit grating at times, same with not being able to use forward special during a grab or while being hit. The latter is hit and miss though I always preferred the SoR2 method over 3 here.
- Juggles... I'll be honest I'm not seeing the allure in having this feature in mods. It's rarely implemented properly on it's own and most mods don't balance it out with things like having an aerial special, juggle limits, AI not being able to juggle with a simple jab etc. I don't feel like it fits in a grounded game like SoR at least not in this state.
- lack of staple features like vaulting and a robust grapple system, these things are very important in an SoR game, skate and Max specifically miss out on one of their special traits by not having these implemented.
- Explosions are really annoying in this game, just as it was SoR Remake. At the very least there should be a difference in radius depending on what the cause of the explosion is.
- visuals while nice clash pretty hard,
- I understand this is an SoR2 remake of sorts though it's a little disappointing not having at least adam unlockable in the game.
Overall most of the cons can be nitpicks against the design choices but outside of that this project has a ton of potential and I'm glad to see another quality SoR mod in progress.