I know I haven't been posting much news but it's due to the amount of work in progress for the next update.
About the SOR1 Blaze, I'm reworking the whole sprite sheet. The base is from BKM, but I'm making color separation to allow both original SOR1/BKM palettes. In addition, I'm changing some details, like replacing the SOR2 boot style with the SOR1 style.
Also the moveset will be changed (default combo, back attack, etc), please disconsider the one presented in the video. I reworked the idle animation, since the BKM is totally static, plus I'm reworking a lot of bright effects missing in the BKM sprites.
The other update is related to a possible "classic resolution" version. I will not replace the current one, just adding one more option for the people that want the original pixel size, with bigger characters in the screen but still widescreen proportion natively. In addition, I'm changing some details in the visual aspect to look more like a Genesis game, this is why the background is using the SOR3 one, plus the select screen uses the original portraits (that can change based on the route selected).
Due to the X axis reduction in the screen space, I had to rework all the waiting points but all of them followed the classic trilogy. I maintained the Z axis space in the level and just added a camera up/down movement.
I'm also collecting all Sega CD voices that will be added as an option in the game settings, in the same way as the BK3/SOR3 voices.