Hoping you are open to criticism and feedback.
Hi
@pleiades7bluestars
Yes, I'm always open to criticism and feedback
I love the idea behind this project! It has the possibility of being a SOR preservation(ish) thing, which helps to distinguish it from SORR which felt like a true sequel to the series (before we got SOR4, that is)
Exactly, the main point in the project is the preservation of all the original trilogy, including all the unused/unfinished content and the different console versions, with an updated fighting mechanic but toggleable to the original ones too.
I think the SORR in fact is more like a "reimagination" instead of a "remake", once they changed too many things like the SOR3 route and added many others too.
In my youth I was a reviewer for EGM, so I have an acumen for this. So I won't bullish** you. I would use the name SUSHIX for my reviews (an alias used by several anonymous reviewers over the years, if you are curious).
Yeah, this nickname sounds familiar to me
I say that because the cut scenes are awful, poorly written. And if they were going to leave out other content from SOR3 (which I agree is a good move, since SOR3 kinda suxxed) then they should've dropped the cut scenes since it leaves less to the imagination. Sometimes less is more?
Another point that I agree with you. I didn't remake the cutscene dialogue because I like the SOR1/SOR2 feeling, leaving the game history to the player's imagination. Second, once the SOR3 is the only game that has cutscene dialogue, I prefer to maintain a default behaviour with no cutscene for all the trilogy.
over SORR is because of the exhaustive amount of time and research that went into that fan project
Yes, I understand. But don't worry about it, the last thing I care about in this project is the time, once currently this is the most important project of my life. In fact the only thing I know is that I don't accept working less time than the Bombergames worked.
I can even take a break or work slowly sometimes, but depending on the project's course it can easily surpass 10 years or more (of course, if Sega allow me), no matter if during this time there's a SORR v100 or SOR4/5/6/7

unless I have unexpected very bad things in my life.
One small thing that should be addressed is the burning and blood effects. You seem to be using a 3D playstation like effect that seems to clash with the comic book cartoon style. In SORR they used blood effects and burning effects that were hand drawn.
The minute you start to use lightning bolts, and lighting effects that seem to come from 3D games then it really breaks the immersion here. It feels less organic and that's when this feels like a rom hack rather than a real game (which is what I am assuming you are going for here, kudos to that btw!)
I agree with you about this point, I'm making many changes in this aspect. Compared to the SOR2X a huge amount of hi-res effects were removed and others changed, like the explosion, but there's more changes to come yet. In addition, the game has a menu where you can restore the original effects too, so the player can customize your experience.
Look forward to your response here!
Thanks for your feedback, it's always welcome
