that's because I enabled characters to turn midair so his run jump attack looked like to be reversed but he actually jumpkicks forward if you don't turn midairThe graphics looks very beautifully colorful. Even the gameplay is very well presented. I wonder why Fred does one that looks like a reverse run jump attack, but I understand it's a run jump attack.
You have good looking anthropomorphic characters in the game, along with some robots. You are in a very great start. Looking forward to see more.
Thanks, I plan on adding more enemies like the non robotic goons. About balancing I was wondering how you guys do it and what methods you use to make enemy grouping in levels, this part always got me curious.Nice start with your game Fil Padovani
I think enemies order would need to be rebalanced for first level but since this is just a test, it's ok. It's nice to see tough enemies such as Magnet Boxer which don't fall over when knocked away.
Shooter Units remind me to green soldiers from Denjin Makai 2.
Thanks, this tune is from valis 3 for pc engine, although the musics and some sounds I'm currently using on this mod are placeholders,my goal is to make a game with completely original assets
Yes, sure, place holders.Thanks @Blade Master, I put a lot of effort on these guys, thats is very welcome.
Thanks, I plan on adding more enemies like the non robotic goons. About balancing I was wondering how you guys do it and what methods you use to make enemy grouping in levels, this part always got me curious.
Thanks, this tune is from valis 3 for pc engine, although the musics and some sounds I'm currently using on this mod are placeholders,my goal is to make a game with completely original assets![]()
Be welcome. ^^Thanks for the opinion @16-bit Fighter! the bigger effect sure can be more of an impact, that was an experimental effect I will look after it, but can you explain about the walk animation? I think Idid not understand your observation.
ACtually, I have the same feeling.Thanks for the opinion @16-bit Fighter! the bigger effect sure can be more of an impact, that was an experimental effect I will look after it, but can you explain about the walk animation? I think Idid not understand your observation.