Bump ! At last, here's a second experimental demo for those who want to test the mod. It contains new characters (12 playable in this demo) and 3 levels.
Download Demo 2
Then again, I warn you, there are still bugs and unfinished stuff (including damage, bboxes, etc).
Most characters are still far from finished, especially Hugo, Birdie & Hawk who completely lack advanced platforming abilities. As such, to test & pass platforming sections I advise you to use Zangief or Hulk as their jumping controls are easier to get used to (still, you'll need a controller). Thing (rocky guy from the fantastic four) and Juggernaut might be okay too. Edit : see end of post for Zangief & Hulk platforming commands.
Potemkin & Iron Tager are basically "sketch entities" ; I included them here because I'm not sure if it's worth it to develop them further as I didn't manage to shrink them properly and they look somehow odd (if someone knows the best way to scale-down characters sprites).
A controller is "required" to play the game properly. "Block Modifier" is intended to be assigned to the left trigger of the controller and "Break Modifier" to the right trigger.
When you hold the "Block modifier" button, you character will go into guard stance and pressing attacks button from this stance will launch different moves (block + jump = evade)
When you hold the "Break Modifier" button, pressing attack buttons will launch special moves (which behave differently depending on the directional keys you are holding) (break + jump = dash)
Holding both "Block" and "Break" modifiers will trigger a breakout move.
You might also want to lower the sound effects volume a bit (or increase the music volume) as I didn't properly equalize all the sound files yet.
Zangief platforming commands :
- pressing special during most jumps : Air Lariat, used to increase jump distance and control jump movement
- holding forward while landing : continue to run immediatly after landing
- holding break modifier while (and before) landing : roll landing
- holding break + pressing jump while on foot : roll
- pressing jump during roll : leap forward (can be cancelled with Air Lariat by pressing special)
Hulk platforming commands :
- runattack (forward, foward + attack) : Gamma Charge
- holding break + pressing jump while on foot : quick leap
- pressing jump while "gamma charge" or "quick leap" : hop forward.
- holding break modifier while (and before) landing : roll landing
- pressing attack while roll landing : gamma charge
- pressing jump while roll landing : small leap
- pressing kick while roll landing : power jump
- holding break + pressing kick while on foot : power jump (this command does a power jump only if hulk is on a platform)
Combining these commands you should be able to pass the platforming sections present in the demo.