Aerisetta
Active member
I have a throw where I want the enemy to that is being thrown to hit other enemies while flying through the air. It used to work but I'm not sure why it doesn't anymore. Any idea?
Code:
anim grabforward
fastattack 1
loop 0
offset 800 650
bbox 0 0 0 0
sound data/sounds/A_attack1.wav
attack1 0 0 0 0 0 0 0 0 0 0
delay 6
@cmd slamstart
@cmd position 0 -50 50 0 -1
frame data/chars/aerisetta/grabforward01.png
delay 20
@cmd position 0 -40 10 0 -1
offset 800 650
sound data/sounds/grab2.wav
@cmd position 0 -50 40 0 -1
frame data/chars/aerisetta/grabforward02.png
@cmd position 0 -70 30 0 -1
frame data/chars/aerisetta/grabforward03.png
@cmd dasher 0.2 0 0 1
delay 6
@cmd position 2 -40 100 0 -1
frame data/chars/aerisetta/grabforward04.png
@cmd position 2 100 90 0 -1
frame data/chars/aerisetta/grabforward05.png
delay 10
@cmd screenBound 62 0 0 0 1
@cmd position 2 120 90 0 -1
frame data/chars/aerisetta/grabforward06.png
hitfx data/sounds/punch.wav
@cmd depost 0
@cmd throw 4 2 -10 10 0 0
@cmd projectile 1 "quake" 0 0 0
@cmd clearGrab
delay 30
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/aerisetta/grabforward07.png
delay 1
frame data/chars/aerisetta/grabforward07.png
anim grabbackward
fastattack 1
loop 0
offset 800 650
bbox 0 0 0 0
sound data/sounds/A_attack2.wav
delay 6
@cmd slamstart
@cmd position 0 70 1 0 -1
frame data/chars/aerisetta/grabback01.png
frame data/chars/aerisetta/grabback02.png
frame data/chars/aerisetta/grabback03.png
delay 20
@cmd position 0 70 1 0 -1
sound data/sounds/grab2.wav
frame data/chars/aerisetta/grabback04.png
delay 20
@cmd screenBound 62 0 0 0 1
@cmd position 1 70 1 0 -1
frame data/chars/aerisetta/grabback04.png
delay 5
@cmd position 3 50 160 0 1
frame data/chars/aerisetta/grabback03.png
hitfx data/sounds/punch.wav
@cmd depost 0
@cmd throw 4 2 -10 6 0 1
@cmd projectile 1 "quake" 0 0 0
@cmd clearGrab
delay 15
frame data/chars/aerisetta/grabback05.png
delay 20
offset 800 650
frame data/chars/aerisetta/grabback06.png
frame data/chars/aerisetta/grabback06.png