Throw enemy into other enemies

Aerisetta

Active member
I have a throw where I want the enemy to that is being thrown to hit other enemies while flying through the air. It used to work but I'm not sure why it doesn't anymore. Any idea?

Code:
anim    grabforward
    fastattack    1
    loop    0
    offset    800 650
    bbox 0 0 0 0
    sound    data/sounds/A_attack1.wav
    attack1 0 0 0 0 0 0 0 0 0 0
    delay    6
    @cmd    slamstart
    @cmd    position 0 -50 50 0 -1
    frame    data/chars/aerisetta/grabforward01.png
    delay    20
    @cmd    position 0 -40 10 0 -1
    offset    800 650
    sound    data/sounds/grab2.wav
    @cmd    position 0 -50 40 0 -1
    frame    data/chars/aerisetta/grabforward02.png
    @cmd    position 0 -70 30 0 -1
    frame    data/chars/aerisetta/grabforward03.png
    @cmd    dasher 0.2 0 0 1
    delay    6
    @cmd    position 2 -40 100 0 -1
    frame    data/chars/aerisetta/grabforward04.png
    @cmd    position 2 100 90 0 -1
    frame    data/chars/aerisetta/grabforward05.png
    delay    10
    @cmd    screenBound 62 0 0 0 1
    @cmd    position 2 120 90 0 -1
    frame    data/chars/aerisetta/grabforward06.png
    hitfx    data/sounds/punch.wav
    @cmd    depost 0
    @cmd    throw 4 2 -10 10 0 0
    @cmd    projectile 1 "quake" 0 0 0
    @cmd    clearGrab
    delay    30
    attack1 0 0 0 0 0 0 0 0 0 0
    frame    data/chars/aerisetta/grabforward07.png
    delay    1
    frame    data/chars/aerisetta/grabforward07.png
    
anim    grabbackward
    fastattack    1
    loop    0
    offset    800 650
    bbox 0 0 0 0
    sound    data/sounds/A_attack2.wav
    delay    6
    @cmd    slamstart
    @cmd    position 0 70 1 0 -1
    frame    data/chars/aerisetta/grabback01.png
    frame    data/chars/aerisetta/grabback02.png
    frame    data/chars/aerisetta/grabback03.png
    delay    20
    @cmd    position 0 70 1 0 -1
    sound    data/sounds/grab2.wav
    frame    data/chars/aerisetta/grabback04.png
    delay    20
    @cmd    screenBound 62 0 0 0 1
    @cmd    position 1 70 1 0 -1
    frame    data/chars/aerisetta/grabback04.png
    delay    5
    @cmd    position 3 50 160 0 1
    frame    data/chars/aerisetta/grabback03.png
    hitfx    data/sounds/punch.wav
    @cmd    depost 0
    @cmd    throw 4 2 -10 6 0 1
    @cmd    projectile 1 "quake" 0 0 0
    @cmd    clearGrab
    delay    15
    frame    data/chars/aerisetta/grabback05.png
    delay    20
    offset    800 650
    frame    data/chars/aerisetta/grabback06.png
    frame    data/chars/aerisetta/grabback06.png
 
Back
Top Bottom